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WAR Engineer Guide

Author: inwowgold Source: http://www.inwowgold.com

   When it comes to engineering, it is a ranged damage dealing class. It is also a pet class in a very unique way. The engineer has a number of turrets that deal considerable damage on their own, and are an integral part to the engineer's combat strategy. Finally, the engineer is a utility class. They lack the pure, unadulterated single-target damage of Bright Wizards but in return get a plethora of snares, hexes, Damage over Times, Area of Effects, debuffs, buffs and more. The engineer is a versatile and complex class with a great deal of potential if played correctly.
   As engineer, your role is ranged damage dealing or DPS. However, there's some difference between the engineer's style of DPS and that of a Bright Wizard or Shadow Hunter. The engineer is a mid-range class, meaning that you need to be closer than other DPS classes to reach full potential. This is because the highest engineer DPS comes from the use of grenades, skills like fire bomb, sticky grenade and acid bomb. These have a shorter range than your rifle, but do more damage. Depending on what mastery you pursue, an engineer can move farther back from the action by improving gun-based skills or boosting the range of grenades, but even having done so, the engineer will always need to be a little closer to the action to get the most out of their skills.
   Proper use of the turret is the essential part of getting the most out of your engineer. There're three different types of turrets such as the gun turret, the flame turret and the bombardment turret. The gun turret has the longest range, and sports the armor debuff as its special ability. Its main use in Player vs. Environment and Player vs. Player, it's your bread and butter. The flame turret is short range, has a cone attack and an Area of Effect, and its best used at choke points or in closed quarters fighting. Only in specific situations it has more damage potential than the gun turret. The bombardment turret is useful at mid range, and has a knockdown effect, which works well in Player vs. Player and pairs well with grenadier path engineers. It is up to you to choose one of them because each has its strengths and weaknesses but a good engineer will always be using one in order to make the most of their class.
   As above, an engineer is a ranged damage dealer, which means that it is built to do lots of damage. However, the way this damage is delivered is somewhat different than with other WAR ranged DPS classes. The engineer has a great deal of Area of Effect, Damage over Time and Area of Effect Damage over Time capability. Skills like acid bomb, sticky grenade, incendiary rounds and strafing run means that in Player vs. Environment and Realm vs. Realm scenarios with good Area of Effect situations, an engineer can easily top the damage charts by a significant margin. An engineer's damage potential, especially if he or she focuses on keeping as many Damage over Times ticking on as many characters as possible, is staggering. Be warned though - especially in Player vs. Player situations, this damage is not as immediately satisfying as the direct damage blasts from Bright Wizards and other damage dealers. Much of an engineer's damage is slow and seemingly insignificant. Be assured though: an engineer can cause an unprecedented amount of damage in both single target and Area of Effect situations. You just have to play to your strengths.
   To sum up, it is really fun to play the engineer class. Best of luck!

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