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Warlock Four Pets Guide

Author: Mackenzie Source:

by Mackenzie 27-11-2008

In the World of Warcraft, Warlocks get plenty of pets that have different roles. Knowing which role each pet plays can help Warlock pick the right pet for any situation in which he finds himself.

"When I started looking at the Warlock pets I was thinking I would have to conclude with who "wins" old school with Sarmoth and Infernal or new school with Morfiel and Doomguard. Now that I have spent some time looking at these pets the winner is the warlock class. Anyone who wants to play a warlock can build a pretty effective deck. Rush decks with Sarmoth and Grimdron and Piztog. Control decks with Sarmoth and Morfiel and Helwen. A power beat down with Sarmoth and Infernal and Doomguard. The big conclusion I have found is that Sarmoth is the best pet getting the player at worst a one card and one turn advantage and potentially mush more. So for the warlock heroes out there, use your pets wisely."

Warlock Four Pets Guide here.


The first pet World of Warcraft Warlock obtains is the imp. The imp is an interesting pet you first gain.
The Imp is an interesting pet and is the first pet you obtain. Available at level one, the Imp has only one attack (Firebolt) and is considerably weak. Its main role is in support, being able to stand back increasing your DPS, increasing your partys health, and providing a very nice but simple buff.
Firebolt: Deals fire based damage and is the only available attack an Imp has. The damage isnt very much, but its not likely to draw aggro. As the Imp is very frail this is a very good thing. Starts at 6 to 8 damage and at level 58 reaches 83 to 94 damage.
Blood Pact: Starting at level four the Imp is able to give a Stamina buff passively to everyone in your party. It starts at 2 stamina (20 HP) and works its way up to 38 stamina (380 HP) at level 50.
Phase Shift: Phase Shift allows the Imp to become invulnerable at the cost of it being able to do nothing. This is useful when you want to drag it along and not have it get aggro at start or when in instances and you want to share the Blood Pact buff with everyone. The Imp can autocast this, meaning when its out of combat itll generally go into Phase Shift.
Fire Shield: At level fourteen Fire Shield becomes available and is a really lackluster spell. Its best to turn off auto-cast since itll overwrite a Druids Thorns spell, unless of course you plan on keeping the Imp out awhile
Imps are very VERY weak. When you reach level ten and get your Voidwalker then you should probably shelf the Imp until youre in an instance or group. Then pull it out and have it Phase Shift/put it into passive to share the Blood Pact buff with everyone. When someone has enough aggro feel free to command it to attack, although its damage will be pretty low.
Imps are useful for pulling enemies sometimes, although they are VERY weak and any kind of elite enemy will one or two hit an Imp on average.
Imp is the pet of choice if you go heavy affliction while soloing, too, since it has the largest mana pool out of all the pets. This means that you can use its MP to regain yours via Dark Pact, the talent deep in the affliction tree. It also means more HP for you to upkeep your life up via drain life tanking.


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