The Basics - Getting Starting Resources
If you need additional help in leveling up or finding places to level then see these other extremely helpful resources that should aid in getting you started:
Making Money Guide
Alliance Guide / Horde Guide
PvP Survival
City and Starting Region Guides
Weapons Guide
Where to Adventure
Must Know WoW Tips
The Basics - Mana
Mana is the magical energy that you have to draw on to cast your spells and use your abilities and special attacks.
The amount of mana you have is determined by your intelligence, and the speed at which it regenerates is determined by your spirit. Having mana is critical to a Paladin, since it is used for all of your abilities. If you run out in a fight you will only be able to use your regular attacks. You need to learn to manage your mana to always ensure you have some left. If you run short in a fight you are very likely to die.
Depending on your talents and abilities there are various ways that you will gain mana back. If you have gone far enough into the protection talent tree you can get blessing of sanctuary that restores mana to you when you block, parry or dodge an attack. The retribution talent tree has the ability to return mana when you judge seals on opponents. The holy tree returns mana to you when you cast critical heals.
The Basics - Seals and Judgements
Paladins have spells that are called "seals" that grant them short term bonuses in combat. The bonuses can be anything from additional damage to mana regeneration, with many other abilities in between. Once cast, seals last for 2 minutes. A Paladin can only have 1 seal active at a time. While active that seal provides its benefit to the Paladin.
In addition to the basic benefit a seal provides it can also be "Judged" onto an enemy, to produce another effect. Judging a seal applies a similar or different effect onto the targeted enemy. The effects can be anything from causing damage, allowing others to regenerate mana or health on every hit, stop the enemy from fleeing, or any number of other useful effects.
The effect that you gain from the Judgement itself depends on which judgement you use. There are three different judgements to chose from: Justice, Light, and Wisdom. When you judge a seal using Justice the target can not run faster than their run speed, this is great for limiting druids and shaman from getting away in combat. When you Judge using Judgement of Light or Wisdom it provides a chance for any party or raid member to gain back either health or mana when they attack the target.
Once judged if the seal applies a lasting effect (such as healing per hit) the seal will remain on the enemy for a period of time, that can be refreshed by further successful hits by the Paladin. Most judged effects last 20 seconds on the target unless refreshed with a new melee hit, they do not need to be re-judged to stay active as long as you are landing attacks on the target..
An enemy can have one judged effect per Paladin that they are fighting. They can have different seals or judgements on them from multiple Paladins as long as they are different effects.
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