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WoW at BlizzCon

Author: inwowgold Source: http://www.inwowgold.com

We can refer the BlizzCon in one word as there wasn't a whole lot of stuff we didn't already know talked about in regards to WoW at BlizzCon. With Wrath's release right around the corner, just about everything that could be talked about concerning the expansion has already been talked about. The two big items to come out of the convention concerning WoW were[wow gold]: In the first patch after the expansions launch, mounts will gain the ability to swim, meaning far less time spent having to stop to resummon your mount after crossing a body of water. And there was some vague talk/rumoring of being able to change your character's appearance, face and hair, for a fee in the future.
The WoW class panel talked a lot about how the existing classes in
WoW would change with the launch of the expansion. I'll run through the list rapid-fire style listing off the changes I managed to get into my notes and remember off the top of my head:
Druids: Druids are getting a fairly major overhaul to their talent trees, across the board. It will be a lot harder to really split your spec across multiple trees in the future. With the feral tree you'll REALLY need to decide on either cat or bear. Resto druids will be getting some love with some new heals and tangling roots will work indoors now, adding more crowd control to the class.
Hunters: Hunter changes seem mostly focused around making the class easier to play. Pets are being changed around to be easier to manage and new stable slots being added. Shot rotations are being looked at and they'll receive a new shot, Freezing Shot. 
Mages: Their changes seem primarily focused on the DPS side of the house.
Paladins: Not much change here damage wise, most of the Paladin changes seemed to be centered on available gear and some work on the seals and judgments. They will also get some love when it comes to their healing and how it works in PvP.
Priests: Shadow priests should be getting a significant boost in the
DPS area as well as healing priests being helped, mostly due to the new 'spell power' attribute on gear boosting all spells across the board rather than being limited to certain spell lines. They're also getting a new damage ability.
Rogues: Rogue changes will help them out against multiple targets with a new ability. Sap is getting a boost.
Shaman: Shamans will be getting all kinds-a new toys to play with; a new crowd control, totem consolidation, a new damage spell AND even a new healing spell.
Warlocks: A couple new skills here and a lot of "we want to..." concerning demon selection and making affliction better.
Warriors: They seem to want to make warriors more fun overall. Some talent juggling going on, a new ability for Fury warriors to allow dual wielding 2-handed weapons and a couple new talents.

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