Tier One: For the first tier, two points in Cobra Reflexes, and then one point pretty much anywhere else. The best option is probably Great Stamina. Pets don't usually need to be moving in and out of melee range very fast, and Dash only assists a Raid pet in getting there the first time. The only way to make your pet dash back to you is to micromanage him.
Tier Two - There is no need for Improved Cower, if the tank is bad enough for a pet to pull aggro a player will first. At least one point should go into Bloodthirsty. Never having to feed your pet ever again is worth it. The self heal is just a bonus tacked on. Depending on whether or not you want Lick your Wounds as well as the other two Tier Five talents, Bloodthirsty should be maxed out, or two points should be spent in Spiked Collar.
Tier Three - Lionhearted is more of a PvP ability then truly applicable in PvE. Charge is also rather pointless, and so the best option here is to maximize Avoidance. Depending on the raid or not, slipping additional points into Bloodthirsty or Spiked Collar at this point is fine. Most raid dungeons have at least one boss that does AoE damage.
Tier Four - The only real options here are Spider's Bite and Great Resistance. The problem with Great Resistance is that it hardly blocks anything. Only 9% of damage prevented will most likely not save your pet. The only time this talent would be useful is if the boss does volleys or for some reason is directly casting a spell at your pet, perhaps in some 10 man situations, but not in any 5 man. The 9% will not save your pet from dying to a 25 man raid boss, so three points in Spider's Bite.
Tier Five - There are now two of the final tiers talents open. Both Call of the Wild and Rabid. Leave Rabid on auto cast and use Call of the Wild when burst is called for. Making a macro to activate Call of the Wild with Rapid Fire for example.
At this point there are two talent points left over and a number of options. Maxing out Bloodthirsty and picking up Heart of the Phoenix could be useful. It not only saves you time when the pet dies to random cleaves on trash, but saves you a lot of DPS in the middle of a boss fight. If you're in a 10 man raid this is what you should grab. For a 25 man, most times if your pet dies then the fight was designed to kill your pet anyway. If you are a BM hunter then this is also where these last two points should go without exception. Unlike a MM or SV hunter who is okay not having a pet for a pet killer boss, the BM hunter gains a good amount of DPS just having their pet alive next to them.
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