In Shadow Labyrinth, the mobs that lead up to the first boss are really easy; there won’t be any problems for experienced players. The Refectory, however, is filled to the top with mobs, and the larger pulls will need to be wiped carefully. This is where a Shadow Priest comes in really handy. After this area, the mobs once again get easy. Although you will want to kill them in this order for the easiest time: Cabal Summoners, Spellbinders, and then Executioners.
The bosses in Shadow Labyrinth range from really easy to hard, and here is the information for these different bosses:
1. Ambassador Hellmaw: the easiest boss in Shadow Labyrinth. The only real ability that you need to worry about is the group wide fear ability. Just have your tank DPS and your healer heal and you'll be fine.
2. Blackheart the Inciter: harder than Hellmaw. Two of his three abilities are really standard, such as the Warstomp that does about 2000 damage and a random charge on any random group member. But the third one is where the fight gets good, about every minute or so, he will mind control every member of the group for 15 seconds. You will not have control and you'll all start attacking each other. Most of the time, there will be really poor damage done, and the only thing you need to worry about is your healer running out of mana. The rest of the fight is pretty easy, but his group mind control ability will have you all laughing.
3. Grandmaster Vorpil: he only has two real attacks that you will need to watch for. He has a Shadowbolt Volley that will hit all group members for 2000 damage, but is healed easily. He can also teleport everyone in the group to the same spot and then immediately does a Rain of Fire. As long as everyone gets out of the way quickly, it doesn't do much damage. The main problem with him is that he has voidwalkers that will spawn from 4 portals and creep toward him. You will have to wipe them pretty quickly.
4. Murmur: a truly unique boss that can't move from his starting location. He has three main abilities and hopefully, you'll only see two of them. First is a debuff called Murmur's Touch. This ticks down to zero and then the player explodes doing 2000-3000 damage to himself and everyone around him, as well as silencing everyone for 5 seconds. This boss also does a sonic boom with a long cast time that will be noted by very huge waves around the boss. When it hits, everyone will have their HP and movement speed reduced to 90%. When you see this one being cast, everyone should run out and then back in when it is over. The third one, is Resonance. This does 2000 damage, but also puts a debuff on that increases the nature damage taken by 2000, so his next cast will do 4000 damage and no one survives the last one. He only uses this one when no one is in melee range, so make sure that someone is at all times.
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