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Did you know the Barbarian skills and controls?

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Skill Trees and Signature Skills
Reviewing the Barbarian skill trees, which are now online and covered in great detail (18+ skills in each) in the wiki, it's possible to gain more insight into the D3 Team's overall design goal.

Battlemaster Skill Tree
Berserker Skill Tree
Juggernaut Skill Tree

Jay Wilson (and others) have repeatedly stated that they intend players to (regularly) use 6-8 active skills on their character in D3. These active skills will be supported by numerous passive skills, and the game and interface are designed to compliment each other. There are 6 belt spots (which can hold skills or potions to drink, along with the right mouse button, left mouse button, and tab. This gives a character up to 9 buttons that will provide instant access to a skill or spell. Likely players will want to store some potions or other items in some slots of their belt, but that seems to be a designed trade off.

Most of the skills in each tree are passive. As the trees are now formed (they are very subject to change), each tier has 4 or 5 skills, of which just 1 or 2 are active. The Barbarian's active skills are mostly melee attacks and war cry-like spells that serve to boost the his abilities or to cripple his enemies. These active skills are all enhanced in various ways by the passives. Low level skills are designed to be used throughout the game, though how they will scale up to remain viable isn't yet known.

Long term, it looks like most Barbarians will pick one tree to spend most of their points in, and use 4 or 5 active skills from that tree, while supporting them with a variety of passives. Especially useful passives from the lower tiers of other trees will probably be mixed in as well. Active skills from other trees seem like they'll be less useful, since there will not be enough skill points to load up the passives required to enhance those borrowed active skills. It's also interesting to compare our early skill lists to the signature skills the D3 team has demonstrated at various panels at the WWI and BlizzCon. Surprisingly, virtually every one of the Barbarian’s active skills has profiled by Jay Wilson or some other D3 Team member, though this becomes less surprising when you consider how few active skills there are on the trees.

There's no guarantee things will remain this way through to the final game, of course. The D3 Team's goal seems to be to develop 10 or 12 top quality active skills for each character, spread them throughout the 3 skill trees, and let players pick and choose. The team could think up more skills, but as they've stressed in the Signature Skills demonstrations, they want the D3 characters to have powerful, impressive, memorable abilities. And they want to make all of these abilities useful long term, whether though scaling with Clvl, multiple skill points in the active skill, or tweaking of the bonuses provided by the passives.

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