Do you know how to play Frost-fire Mage? If no, pay more attention to the following content.
As we all know that there are only three viable raiding specs for Mages such as Frost-fire, Arcane and Fire. Right now we're only planning to do write-ups for Frost-fire. As someone who raided as deep fire for quite a while at level 70, fire is boring as hell. It's like Frost-fire but without the big crits. If you play it, then more power to you, we just consider Frost-fire covers all your raiding needs.
If you are going to play Frost-fire, 0/53/18 spec will be used in that there is not a whole lot of variation here. Make sure that you can debate a couple talent points but the bottom line is that if you use the above spec, you will be set up just fine for raiding.
If you are serious about raiding, do not forget your glyphs. Let us take a look at the following glyphs:
Glyph of Frost-fire Bolt is 2% damage and 2% crit to your Frost-fire Bolt.
Glyph of Improved Scorch- each scorch stacks the scorch debuff 3 times.
Glyph of Molten Armor is 2% more crit to your molten armor.
Rotation is what separates good Mages from the many bad ones. Many players simply have no concept of a spell rotation they just cast what they feel like and figure that the damage will take care of itself.
With Frost-fire, there's really only one rotation you need to use. From the very beginning of every boss fight, you are using this same rotation, applying the same concepts, and rarely making any modifications. So let's get right to the rotation:
When the fight starts, you can cast living bomb on the boss. This is a damage-over-time spell which does no initial damage and therefore causes negligible threat. This works nicely at the start of fights, because there's very little risk that you pull aggro off the tank whereas if you just started spamming Frost-fire bolts you probably would.
Then you can cast scorch twice. Given that you have the Glyph of Improved Scorch, this will stack the scorch debuff 5 times, giving all casters in the raid, including yourself, a bonus 10% crit on the boss.
Spam Frostfire Bolt is your primary nuke. When in doubt, cast Frost-fire bolt. Most of your damage is going to come from this, so you want to be casting it as much as possible. Of course, you'll also want to use your cool-downs as early as possible.
Pyroblast is not castable unless the Hot Streak buffs procs from getting two consecutive crits. This temporary buff will make your next pyroblast an instant cast, and therefore it's your top priority to cast it when it comes up.
As above, all you have got to do is manage the four spells. But how do you manage them. Well, let's go to the three key concepts:
One is that you need to keep the scorch debuff active. Though it takes two scorch casts to apply it initially, each future application only takes one scorch cast, provided you didn't let the debuff go away. And you should never, ever let it go away. Once you cast your two initial scorches, watch the debuff under the boss' health bar - it lasts for 30 seconds, and when it's getting close to running out, just stop casting Frost-fire bolt for a second to throw in a scorch to refresh it. You can use an add-on like Scorchio if you have trouble seeing debuff.
The other is that living bomb needs to be reapplied as soon as possible. When you cast living bomb, it will tick for 12 seconds, doing minor damage, it will explode for a significant amount of damage. Once it explodes, you need to cast it again as soon as possible, and repeat that until the boss is dead. Lots of Mages think living bomb isn't worth casting, but it will consistently account for 10-12% of your overall damage.
The last one is that hit Pyroblast any time the Hot Streak buff comes up, which takes a little practice to see the Hot Streak buff, but you'll pick it up soon enough. Your next pyroblast will be an instant cast when hot streak comes up, and in general there's little downside to hitting it as soon as possible.
As we all know that there are only three viable raiding specs for Mages such as Frost-fire, Arcane and Fire. Right now we're only planning to do write-ups for Frost-fire. As someone who raided as deep fire for quite a while at level 70, fire is boring as hell. It's like Frost-fire but without the big crits. If you play it, then more power to you, we just consider Frost-fire covers all your raiding needs.
If you are going to play Frost-fire, 0/53/18 spec will be used in that there is not a whole lot of variation here. Make sure that you can debate a couple talent points but the bottom line is that if you use the above spec, you will be set up just fine for raiding.
If you are serious about raiding, do not forget your glyphs. Let us take a look at the following glyphs:
Glyph of Frost-fire Bolt is 2% damage and 2% crit to your Frost-fire Bolt.
Glyph of Improved Scorch- each scorch stacks the scorch debuff 3 times.
Glyph of Molten Armor is 2% more crit to your molten armor.
Rotation is what separates good Mages from the many bad ones. Many players simply have no concept of a spell rotation they just cast what they feel like and figure that the damage will take care of itself.
With Frost-fire, there's really only one rotation you need to use. From the very beginning of every boss fight, you are using this same rotation, applying the same concepts, and rarely making any modifications. So let's get right to the rotation:
When the fight starts, you can cast living bomb on the boss. This is a damage-over-time spell which does no initial damage and therefore causes negligible threat. This works nicely at the start of fights, because there's very little risk that you pull aggro off the tank whereas if you just started spamming Frost-fire bolts you probably would.
Then you can cast scorch twice. Given that you have the Glyph of Improved Scorch, this will stack the scorch debuff 5 times, giving all casters in the raid, including yourself, a bonus 10% crit on the boss.
Spam Frostfire Bolt is your primary nuke. When in doubt, cast Frost-fire bolt. Most of your damage is going to come from this, so you want to be casting it as much as possible. Of course, you'll also want to use your cool-downs as early as possible.
Pyroblast is not castable unless the Hot Streak buffs procs from getting two consecutive crits. This temporary buff will make your next pyroblast an instant cast, and therefore it's your top priority to cast it when it comes up.
As above, all you have got to do is manage the four spells. But how do you manage them. Well, let's go to the three key concepts:
One is that you need to keep the scorch debuff active. Though it takes two scorch casts to apply it initially, each future application only takes one scorch cast, provided you didn't let the debuff go away. And you should never, ever let it go away. Once you cast your two initial scorches, watch the debuff under the boss' health bar - it lasts for 30 seconds, and when it's getting close to running out, just stop casting Frost-fire bolt for a second to throw in a scorch to refresh it. You can use an add-on like Scorchio if you have trouble seeing debuff.
The other is that living bomb needs to be reapplied as soon as possible. When you cast living bomb, it will tick for 12 seconds, doing minor damage, it will explode for a significant amount of damage. Once it explodes, you need to cast it again as soon as possible, and repeat that until the boss is dead. Lots of Mages think living bomb isn't worth casting, but it will consistently account for 10-12% of your overall damage.
The last one is that hit Pyroblast any time the Hot Streak buff comes up, which takes a little practice to see the Hot Streak buff, but you'll pick it up soon enough. Your next pyroblast will be an instant cast when hot streak comes up, and in general there's little downside to hitting it as soon as possible.
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