Zul'Gurub is a 20-man raid instance located in northeastern Stranglethorn Vale. It is the capital of the jungle troll tribes, led by the Gurubashi, worshippers of their terrible god, Hakkar the Soulflayer, who even now inhabits a temple in the deepest parts of the city. He is guarded by the inhabitants of Zul'Gurub and his five high priests, each of which represents one of the bloodlord's aspects. Like Zul'Farrak, it counts as an outdoor zone, and riding on mounts is possible. The Zandalar Tribe seeks the help of players to enter Zul'Gurub and defeat Hakkar, and rewards those who venture into the jungle city with increasingly powerful armor sets and items.
The instance is designed for a 20 member raid party. It can be completed by organized hardcore raiding guilds in 2 hours. And also it is on a raid-timer similar to Onyxia's Lair and the Molten Core. Once you kill a boss, you are saved to the that instance for the next 3.5 days. "Over 120 new Epic and Superior items, including a new five piece set for each class!" For the most part it is outdoors (with the exception of a temple), which means druids can cast root. Balanced for players without Molten Core (or greater) equipment.
The boss comes across within Zul'Gurub are 'highly scripted' and require special strategies to overcome.
When you pull Jeklik from her ledge, she morphs into bat form, and attacks. You need to tank her away from the casters because she occasionally casts an AOE silence. In addition to this, she summons packs of non-elite bats which should be killed by mage/warlock aoe.
Once she reaches 50% health, she changes back to humanoid form and no longer summons the packs of bats. Instead, she will lifedrain and heal herself while a bat rider drops magmadar-style 'fire globs'. If you get a glob dropped on you, you should stop casting/fighting and move immediately. She can be counterspelled, so use that to interrupt her from healing herself. If you get an immune message, it's because she is immune to the silence portion, but it will successfully interrupt her spell.
For this fight, at the top of the steps we had the main tank fight Venoxis, while we sheeped his four snake pets. We then killed the snake pets one at a time, and then focused on Venoxis. He casts an arcane explosion while in humanoid form and he is a slow steady fight.
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