Draenei
- Gift of the Naaru (active) Heals the target 50 + 15/Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. The amount healed is increased based on the caster's Spell Power or Attack Power. This ability does not lose casting time from taking damage.
With the casting time on this, I doubt you would use it in place of another spell a DK could use to steal life and deal dmg at the same time. Good for extra survivability when you are rooted or out of LOS, but not that great.
- Heroic Presence (passive) Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
+hit is always welcome for PvE encounters and will help you reach the cap so you can gem for other things. A good PvE DPS racial.
- Shadow Resistance (passive) Reduces the chance you will be hit by Shadow spells by 2%.
Same as Undeads talent - "Since most of DK's abilities are shadow based and they even get talents that add shadow damage to their attacks, this will make undead/Draenei the best class to fight against another DK."
- Stoneform (instant) 3 min cooldown. While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec.
A little boost in both PvE and PVP abilities here. This will stack (multiplicative) with Toughness to increase your total armor by (ex. 1000 armor: (1000+15%= 150) + 10% = +165 armor). Useful in PvP aganinst the powerful poisons and bleeds of warriors/rogues. Great against other DK's who's arsenal is mostly made up of diseases.
- Frost Resistance (passive) Reduces the chance you will be hit by Frost spells by 2%.
Will make dealing with frost mages and DK's frost line easier.
More news in our wow gold site:http://www.inwowgold.com
Username
Password

