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Black Arrow, Lock and Load for Survival Hunters

Author: inwowgold Source: http://www.inwowgold.com

  Those who have played a Survival Hunter before World of Warcraft's 3.1 patch, you're familiar with Lock and Load and how it used to be connected to Serpent Sting. Back before Black Arrow was announced, Hunters were happy with Lock and Load. It increased DPS significantly and it was the one proc you always waited for. Then 3.1 announced Black Arrow and Lock and Load were changed to rely on that skill instead. Hunters thought they were screwed and that it wouldn't proc as often as it did with Serpent Sting. But perhaps they were wrong. It seems like Lock and Load procs a lot more now than it ever did before. We will take a look at the theory of hidden proc rate changes and the future of Lock and Load.
   The old Lock and Load used to rely on Serpent Sting and the tooltip for the talent reported 3, 7, and 10% chances to proc from periodic damage, which depend on how many points you put into the talent. Considering Serpent Sting had a cool-down shorter than how long it lasted, it only made sense that you should have more of a chance to cause "Lock and Load" to proc right. 15 seconds of damage, each with up to a 10% chance to proc the talent? It seemed impossible to not have the skill proc Lock and Load. We've seen the proc once or twice in boss fight and on occasions it would proc as we killed a mob. It wasn't enough to truly rely on it but it offered nice burst damage during any given fight.
The new Lock and Load from 3.1 rely on Black Arrow. Any Survival Hunter is familiar with this change and has adjusted their shot rotation accordingly. Many Hunters began complaining because the 3.1 patch notes mentioned that the proc rate was reduced to 2, 4, and 6% for periodic damage on top of the fact that Black Arrow doesn't have the capability to have 100% uptime like Serpent Sting does. It seemed like a nerf, but then the in-game tooltips showed the 3, 7, and 10% proc chances anyway and it didn't seem as bad even though we still had to put up with Black Arrow not having that 100% uptime. Lock and Load appears to proc more often than it used to. Theoretically that's impossible seeing as you have less time with periodic damage and the same proc rate.
   In fact, the Survival Hunters could no longer function as well as they used to because of the changes to Lock and Load. One of our players was entirely convinced our DPS would drop and we would fail miserably in raids. That is until he actually went to the Heroic Training Dummy for awhile. It is entirely possible even if the proc rate is 1%, but it was strange as well. That was when we began talking about the skill in depth and now we discuss it every so often. As it stands now, we're both firmly convinced that Lock and Load procs more now than it used to, even though the two skills that Lock and Load has relied on work in two completely different ways. We've both since a drastic increase in DPS as well.
   There is something different about Lock and Load now that it relies on Black Arrow. Whatever that something is, it makes Lock and Load have an observable increase in procs. On bosses now, we clearly see it occur more often than it used to and we don't have to make sure the buff is up 100% of the time, although we still have to make sure that Black Arrow is on the boss as much as possible. We'd like to mark this theory as plausible because there's no real proof other than a few Hunters who always pay attention to procs to try and prove each other wrong.

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