There was a fix to Blink crossing terrain (such as indoor to outdoor) in 3.2.2. If you find situations where it fails, it's more helpful to mention those curcumstances than to just say it 'always' fails.
True bugs, like this one, will get processed more quickly if reported in the bug forum. But again, you have to be specific.
...All rapid movement events on a client - server game are going to be tricky. Remember that in addition to having the client and server actually agree on where you are, we also have to bulletproof the heck out of that code to prevent exploits (anything from getting where we don't want you to go to outright hax).
Charge and Death Grip work more often than Blink because they have another character as a target. Blink (and a few other spells) target a location. Elevation changes or terrain borders (e.g. the infamous Warsong tunnel) can make the movement check more complicated.
The programmers did a lot of work on Blink (and related events) for 3.2.2 and more fixes are getting made even between patches. I'm just asking you to notice if it works more consistently without just falling back into the 'hasn't worked in 5 years, mages aren't a priority' rhetoric (c.f. thread title) that doesn't actually give us information we can use.
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