Warrior
Rage generation scaling with gear
When you get better gear, you do more damage. That's progression. Assuming things scale reasonably well (though we tweak things so often now, I think scaling is less of a concern than it used to be), you should be at the same relative position to other classes as you progress. It's a bad model that warriors start out weak but get stronger relative to other classes with gear.
[...] Rage isn't an unalienable right. It's a resource. It has advantages and disadvantages. While you won't ever flame out the way a mage might run OOM in a long fight, you won't always have enough rage to do what you want at any given second (while the mage will probably have mana). Learning to manage that is the difference between okay warriors and great warriors.
But suffer, suffer, suffer then explode with great gear isn't a great design. Why haven't we changed it yet? Because as with many changes of this level if we were to do it tomorrow it would feel really harsh to a lot of warriors. We do care about how our changes feel to the community, even if we sometimes decide to make unpopular calls when we think they're necessary.
Giving Warriors more way to generate rage
While that might be too dramatic a change, I agree that giving warriors more control over getting rage when they needed it might be a good idea. Imagine (I am totally waving my arms here and not announcing changes) an off-the-GCD Bloodlust with a much shorter cooldown.
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