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Blue Post on Rogues

Author: inwowgold Source: http://www.inwowgold.com

Rogue/Discipline Priest
What discipline priests lack in terms of mobility, they make up for in terms of utility and synergy with a Rogue partner. Fears, mana burns, instant heals/shields and both offensive and defensive dispels couple very well with a Rogue's control abilities. A well executed priest fear on an opposing healer while their partner is low health (fear gets trinketed) followed by a Blind by the rogue and subsequently an optional Vanish->Sap can leave the lowhealth target without heals for a healthy duration allowing an opportunity to finish him off.

Rogue/Warlock
This team relies on the tactic "kill before being killed". Between the utilities and CC's of both classes and improved stealth detection from the warlocks felhunter, this combination allows the rogue to very often get the opener on a stealthed target. Add a warlock's survivability to the mix while executing some well timed CC combinations (fear->blind->vanish/sap), this formation is considered one of the most potent "double dps" 2v2 teams.

Rogue/Mage
Similiar to a Rogue/Warlock setup in the sense that this is a 2dps team requiring a quick kill, both classes have an arsenal of CC and survival abilities if they get jumped. The spike damage of a Mage "Shatter Combo" and a Rogue stunlock with damage, this composition can be particularly lethal if the crit numbers are high.

Rogue/Rogue
Also a popular 2dps formation currently, this team composition relies mostly on one thing; Getting the opener on your opponents and controling the fight. If either of the two rogues gets jumped/cc'ed off the bat, it can be hard to recover and pull of a win. Coordinating stuns and CC's is also an important part of this team's strengths. An example is having one Rogue unload a 5pt Kidney in anticipation that the target will trinket while the second rogue holds back ready to re-apply (albeit diminished duration) second stun. Coordinating interupts is also key to this combination.

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