Remember, our ultimate goal is to make the game more fun, not slap you around. I get so many kudos and warm fuzzies when I announce a big buff to a class that I would always prefer to be greeted with that than all the bad feelings that surround a nerf. Nerfing is never fun.
A word to the recent update for the druid.
Starfall is a new kind of spell. There really isn't anything else like it in the game, so comparisons to other kinds of spells may fall short. It's big. It works more like a buff than a channel. It moves with the caster. It targets enemies in the area, but then also does splash damage. It can't be dispelled, but the caster can be CC'd. It's just a new kind of spell.
And even if it was a lot more like Blizzard, that doesn't mean it has to have all the same properties. There is no rule that says AE spells break stealth or that stuns can cancel an unchanelled spell.
Making healing more like Rogue
Rogues can't just spam one ability (most of the time) because their system is set up to where they want to use one kind of ability then switch to another kind. Or to use a different example, Frost mages want to get freezes and then Ice Lance (in PvP anyway).
We've done a little bit of that with healing. There are clearcasts or spells you can use on cooldown to make your next heal fast or free or big or whatever. But we think we can do a lot more with it.
Obviously we can't just ask you to start looking for a 3 stack of a buff on every target before healing them. The UI doesn't really support that and combat is just too frenetic to be able to parse it. That's why we think those changes would have to be implemented with a more holistic look at combat and healing in general.
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