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Classes Blue Post

Author: inwowgold Source: http://www.inwowgold.com

Feedback is, of course, appreciated.

Demonology trades DPS for utility (Source)
1) Specs that can do the most dps generally make sacrifices along other axes to get there. Specs with a lot of extra utility or flexibility give up some dps. If dps is all that matters to you, then Demonology probably isn't the right spec for you. We can still make the dps good (and with the recent coefficient changes, we think it is), but specs are ultimately about making choices. Not every choice is between one way to maximize dps and some other way to maximize dps.

Demonology Survivability (Source)
2) The OP seemed to argue that Demo dps wasn't competitive because it was supposed to have more survivability, but that it in fact did not have survivability. Maybe it doesn't have as much survivability as you like and maybe the class as a whole doesn't have as much survivability as you like. I didn't really address either of those points. All I said was that people keep spec'ing Demo for PvP (not 100%, but they do spec it) so it must offer something besides highest dps.

Demonology DPS (Source)
We are looking at Demonology's dps. The coefficient buff did help it more than you might guess. A raid-buffed Felguard can also do 1000 dps or so at 80.

Overall, for any class, I wouldn't say the goal is for any tree to be identical in dps. They can be close, but we are going to take the rest of the tree into consideration.

Sudden Death (Source)
Yes, sorry for any confusion. It has been 9% on beta for some time. We experimented with lowering the proc rate to 4% but it didn't feel good that rare.

I remember specifically discussing the issue that we thought Arms warriors who stacked crit at the expense of everything else could hit too hard, and we didn't want cirt (and axes) to be the only way to gear. I thought as part of that discussion, we said that Sudden Death was being changed to a proc per minute from a chance on crit. If I am mistaken, my apologies. It wasn't meant as a stealth nerf.

Paladin
GC on Ret nerfs (Source)
The design was not in truth to nerf Ret pallies into the ground. That should be obvious.
If you are not getting owned by them at least sometimes, then they were nerfed too hard.
If you are still getting owned by them all the time, then they weren't nerfed hard enough.
I think we're in a sweet spot at the moment, but I've also thought that before, so let's just see how it feels for a few weeks. :)

Early Holy & Prot Talents (Source)
We're not sure where we will put it. It might not be in Prot at all. Both Prot and Holy could use some early talent attention.

 Shaman
Elemental Int to Spellpower talent (Source)
We'd like to give Elemental either a talent that converts Int to spell power or gives a better spell power to damage conversion (or both). We just don't know yet if we'll do this through existing talents or new talents. I'll announce it when we know.

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