Warlock
Pet health improvements in 3.0.8
The changes we got in for 3.0.8 (aside from some general bug fixes) were mostly designed to help locks survive longer in PvP. I don't think you have all of the changes yet -- for instance we very recently juiced up pet health for some pets. I start to lose track of which changes are on the PTR versus changes we've announced that you haven't seen yet versus changes we haven't announced. Once 3.0.8 ships this will all will be a lot clearer.
Plans for the warlock in future patches
For 3.1 we are probably going to make some larger changes to the class. I still don't want to oversell these. A popular yet cynical phrase among players is that their class needs to be rebuilt from the ground up (though I see this with probably every class, which is slightly amusing). We are not deleting the warlock and starting over. We are not doing that with any class and probably never will. We do want to smooth out some rough edges of the class though. A few things that I have said we want to look at are:
Improve deep Demonology for PvP and PvE.
Make Affliction feel less dependent on dot timers and other external mods (nothing wrong with the mods -- we just think it's getting harder and harder to play the spec with the default UI).
Take a hard look at Soul Shards.
Take a hard look at the way pets scale.
Warrior
Titan's Grip
It's a very good talent. While normally we like for talents to be of roughly the same power, in the case of Titan's Grip, we understand how huge it is and are willing to balance Fury around it. At the moment we're okay with that.
We have guidelines, but we also need to be able to skirt around those guidelines sometimes. That is one of the things that make the classes and talents interesting. In a world where everything was truly equivalent, you also risk the choices being a lot less interesting. Sometimes the exceptions are the most interesting. (E.g. History tends to most celebrate those battles that were upsets, not those where the expected party indeed triumphed.)
There is certainly a risk that every spec will argue for their version of Titan's Grip. What players will need to remember is that we won't take a spec at 100% and give them a talent that adds 20% to that. If we add a talent that is a 20% boost, the class will be balanced at 80% and we will assume everyone has the talent.
It's an unusual talent, but in this case we feel it needs to be unusual to make it work
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