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DK Unholy Abilities

Author: inwowgold Source: http://www.inwowgold.com

   Here we'll mainly touch upon Death Knight unholy abilities. If you're a DK and interest in those abilities, please pay more attention.
As a DK, your job is to wreak havoc on your enemies with unforgiving methods. While the Blood and Frost presence talents are fearsome in their own right, the Unholy ones are far superior. Let's glance at those abilities.
The first ability is anti magic shell. Your DK will able to place himself within a hard shell that can keep enemies from damaging you for awhile. Given that it is a lot shorter but when you think about the positive effects, it will have on you, this is a spectacular tool. While enemies are trying to cast spells on you they will just hit the shell and fall to the ground. However, your attack methods will go right through.
The second one is the Army of the Dead Unholy ability. While the obvious benefit is having an Army, there are other advantages as well. See, what happens is you will be able to rise up Ghouls from the dead to fight in your stead. Unfortunately you can't take them everywhere, but then again that would make the game too easy. When you need it though, you will know. The Army of the Dead is a great ability and one you should always have handy.
The third one is the Blood Plague. Since a DK is able to heal him in various ways, you have to understand that many of your opponents will be able to do the same. So when you see someone trying to heal themselves, bring out the Blood Plague in full force. This ability counteracts their healing methods and basically evaporates it from play for a short time. In the meantime you are able to bring the house down and teach them a long, hard lesson.
   The fourth one is Death and Decay. While this is a masterful tool, it does come with a little backlash. This ability lets the DK produce a disease on the ground. If any of your enemies are within the radius they will lose health during the period it is released. We recommend this for anyone who enjoys tanking the reason is that it gives you the opportunity to have everyone lose points while you are hitting a specific target. Then again, you will receive an extensive amount of aggro for using this ability.
   The fifth one is Death Coil. Its biggest benefit is wrapped around your Ghoul pet. When used on your pet it will replenish their health even though they don't last very long. Fortunately this is intertwined with the Runic Power and after using it several times your pet will live longer. Even undead targets can use this to heal so if you use the Army of the Dead it may help heal all of them.
   The sixth one is the Death Gate. It allows your DK to travel back to Ebon Hold, much like a Hearthstone. It will come in handy many times over since there are several quests the DK must endure. While we are testing it out ourselves, we are hoping it can pretty much take you anywhere in the Northrend region once you've visited each location.
   The seventh one is the Death Grip. Because it is an easy way to keep everyone focused on you, so tankers will love this ability. Even if a part of your guild has too much aggro and enemies head towards them, you can reel them back in like fish. This is long distance ability and the first time you see it you will love the results. Keep in mind there are several other benefits as well, but you will figure it out along the way. In fact, we imagine you will come up with ideas that we haven't even thought about yet.
   The eighth is the Death Strike. This is just another critical ability you can't do without. It gives you the best of both worlds when used. It will allow you to produce increased damage on your opponents and will heal you at the same time. So as your enemies health is going down hit after hit, you are standing there taking blows and looking like they can't put a dent in your armor. This is another one you will want to have ready at any given time.
   The ninth one is the Plague Strike. It will give off weapon damage as well as shadow damage. If that is not enough, you will receive added bonuses along the way. You can use it when your opponent is trying to heal. Even though this has a short life span it might give you the extra time you need to conquer your foes.
   The tenth one is a Ghoul. It is very similar to the Army of the Dead summons. However, when you use the Raise Dead ability you will only be able to raise one Ghoul. It is a little depressing after watching several rises on the other ability. Ghoul has an unbelievable amount of damage he/she throws on your enemies. 
   The eleventh one is the Unholy Presence. It helps run and attack at faster speeds. When this is mixed in with all the abilities above you will soon find yourself on top or winning most of the time. Plus you will soon realize that you made the right choice using this particular Presence.
   In a word, the DK unholy abilities are finished up. We hope those abilities helps your character become bigger and stronger. Good luck.

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