Warrior
Arms Talent Feedback
This thread is a little bit different from some of the others I've started, because I'm going to povide a little more direction on a few specific talents. This is a discussion of ARMS however. Also note that we want the tree to be both PvE and PvP viable so keep that in mind when responding.
First, we're not dramatically overhauling warrior stances. At least not now. We have talked about it quite a bit, and it's something we might do in the future, but it does require a lot discussion. So we aren't taking away the penalties and we aren't adding a bonus to Arms for now. However, if there are less dramatic changes that totally "fix" Battle Stance for you, feel free to mention those. An example might be putting Pummel into Arms (perhaps with a talent).
Second, Bladestorm. Currently it allows you to use white attacks and we're inclined to leave it that way. It can do an awful lot of damage right now, so I hope your feedback isn't that it doesn't hit hard enough. I know several people want it to break fear instead of just prevent it.
Third, Sudden Death. Some people love it because it's actually a decision when it lights up. Other people hate it for the same reason.
Fourth, Wrecking Crew. This is pretty much just a discussion of the Enrage mechanic, unless you just think the numbers are off or something.
I shouldn't need to remind you of this, and many of you will probably disagree anyway, but warriors are exceedinly difficult to balance. Because of the way rage works, it is really easy to make warriors too weak or too powerful and hard to hit the sweet spot. And yes, you are very gear-dependent. (src)
Druid
Typhoon
I believe there is a bug with rank 5. The others seem to work correctly. (src)
Hunter
Aimed Shot dmg will be lowered
We'll have to tone down the damage of Aimed Shot actually, probably in the ballpark of less than what it is now but more than what multi-shot does to a single target or arcane shot. We have not yet settled on the appropriate number.
In terms of their duration and cooldown, I think those are pretty in line with the Warrior variant. The idea behind this change is that the Hunter was intended to be a source of the "mortal strike wound" in group PvP, but keeping up the debuff is too difficult with a cast time. (src)
Trap Mastery will not be linked to Explosive Shot
It won't be, no worries. (src)
Bestial Wrath bug fix in the next build
We've actually fixed that bestial wrath bug recently, should be in the next build. (src)
Pets base health
We still are working on bumping the base health of the pets up. (src)
Lock and Load currently bugged
It isn't 100%, its more around 2/4/6% on periodic damage from Serpent Sting. Its proc chance is in the ballpark of Shadow Trance (Nightfall) for Warlocks, though 2% higher (since Nightfall is 4%).
Seems like a tooltip bug.
Edit: Nm, seems like its really bugged. (src)
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