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Death Knight New Introduction

Author: inwowgold Source: http://www.inwowgold.com

As the first hero class, world of warcraft Death Knight was brought into the game with the release of the second expansion: Wrath of the Lich King. They are an extremely powerful hybrid class because they specialize in tanking and damage dealing through the use of both magic and melee with a strong emphasis on melee.
More often than not, a Death Knight is described as a Rogue in plate armor due to their use of runic energy and their damage dealing ability. Compares to Druids, they are making use of their ability to tank without a shield, and of course to Warriors and Paladins for their ability to do damage or tank. However, there is no other class that plays even remotely close to the way a Death Knight plays, they are truly unique unto themselves.
In the game, Death Knights can use any type of armor, however they will wear plate armor in almost all situations. Like the same way, Death Knights can use almost any weapon in the game, as they can become proficient with one and two-handed swords, axes, and maces as well as polearms.
It is undeniable that the class will attract many different types of players. They can attract players that are looking for a strong melee class in plate but don't want to play a Paladin or Warrior; they can be the choice for players that want to play a bad-guy type class, and players that want a challenge. From time to time many players mistakenly choose to play Death Knights because they regard them as an easy-to-play and over-powered class. While many players do this, they quickly find out that the class is a lot more balanced than they appear at first. Due to a heavy reliance on managing their various forms of energy and cool-downs, in fact, they are an extremely complicated class to play to their full potential. 
A Death Knight plays out the way depends heavily on which of their three talent tree is focused on by the player. Their three talent trees are Blood, Frost, and Unholy. Blood improves a Death Knight's melee and damage abilities and upgrades their ability to heal themselves. Frost works to improve a Death Knight's tanking ability and improves their single target damage as well. Unholy focuses on increasing a Death Knight's damage over time disease effects, as well as providing some Area of Effect abilities.
For the most part, it is available to players if you have a level 55 or higher character on your account; but restricted to only one per realm. All Death Knights will start at level 55 in Acherus: The Ebon Hold, a new necropolis overlooking Eastern Plaguelands - and follow a scripted number of quests until level 58 to learn the class and the lore.
How to separate Death Knights from other classes and make them a desirable class? They lie on many great abilities in the end-game. One of the first Death Knight abilities fascinates players is Death Grip. It is just one of their many abilities aimed against casters, as it allows them to pull an enemy from up to 30 yards away into melee range with them. 
Another is Army of the Dead, which allows them to summon a legion of ghouls to attack everything in the area. While on a long cool-down, it does allow for a big damage boost when fighting through an instance or raid boss. There is just something about watching an enemy being swarmed by ghouls that warms a Death Knight's cold heart. Only a little additional help is required they can raise a single corpse as a ghoul to assist in a fight.
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