Here's a mechanics change that's been sort of sitting in the patch 3.0.8 notes that deserves a closer look: Dispel resistance mechanics via talents are being changed. Ghostcrawler explained the internal concerns about Dispell Resistance mechanics from talent trees and dispell abilities. The Developers wish to hear your feedback at the following forum thread. Feel free to submit to them your feedback, and tell us what you think by posting a comment below. Do classes need this nerf, or does it sound logical to you?
Blizzard Quote:
Ghostcrawler: The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.
We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.
As Ghostcrawler describes it, essentially resistance mechanics will now only protect your harmful damage over time spells and your buffs. Other types of Debuffs and Crowd Control effects, such as Fear, Psychic Scream, and Ebon Plague, will no longer be able to take any bonus from dispel resistance talents such as Silent Resolve, Contagion, and Virulence.
It seems like it's one more way in which, since Wrath of the Lich King came out, Blizzard's been shying away from crowd control mechanics as anything more than a stop gap measure, in both PvP and PvE. Whether this will hold up in the long term remains to be seen, but crowd control artists, be prepared to recast those spells just a bit quicker.
Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads. Yes they will if they want their Fort buffs, Shadow buffs, Pain Suppression, & Inner Fire (for at least 5 seconds anyway) to stay up. Priests were doing well in arenas because they could spam Mass Dispel. Paladins were doing well because of Cleanse.The other dispel arguments were about buffs that can't be dispelled (auras) and buffs too easily dispelled (totems). Those haven't been addressed. I think Blizzard has a problem with Crowd Control being a rather frustrating and unfun mechanic. Simply put, it's no fun being a sheep, it's no fun having your sheep broken, and an AoE trash pull with 5 mobs is more fun than focusing down two then picking up the last three later. However, I think that it is fun to be able to effectively use crowd control mechanics, and making that useless bothers me.
How about you? One of the friends said: Yep, totally agreed. As a hunter I worked on developing the skill to chain trap and be effective at more than just DPS. Working out pulls was always part of the fun for me.Current stuff is just about mashing a single button (AOE) so you can get to a boss that you generally have some gimmicky dance to get around and then you get loot. Give your ideas now.
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