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Druid Feral Armor Changes

Author: inwowgold Source: http://www.inwowgold.com

   It's a golden opportunity for us here to make mention of Druid Feral armor changes for all of you online who pay close attention and can't wait to take a quick look at them.

   Now to be totally fair, we initially didn't think the situation was that bad. We thought there were plenty of armor trinkets, necks and rings in the game, and that enough stamina or other stats would make up for the armor. But players showed (on this and other forums) that the math heavily favored a few, relatively rare +armor pieces. And we ended up changing our minds on the issue.

   Is the gameplay of gearing up a Bear perfect now? No. We think it is a good change that armor doesn't trump all other defensive stats by so much. However, we do think there should be a more interesting way for bears to gear up though without just wanting the leather pieces at each tier. It is something we are working on, but it's complicated. Players have made some good suggestions, but we don't quite have a model that clicks yet. We don't want to give druids parry or blocks, or they lose one of the features that makes them unique. We don't want to let them scale defensively because of AP, because AP can get to really high levels when fully buffed and much lower levels in 5-player dungeons.

   On the subject of armor, the intent of the change is to give you more options in which trinkets and other jewelry you use, instead of always having to rely on the (relatively rare) bonus armor pieces. (We don't think the solution of just dropping bonus armor pieces everywhere is a great one either -- no single stat should trump the others by that much.) The change isn't intended to be a nerf at all. A lot of numbers have been thrown around in this thread. Give me some time to review them and see where any discrepancies lie.

  As previously said, we are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that weapons, trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus. Only cloth and leather will benefit from the Bear and Dire Bear multiplier.

  We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. Additionally, its current effects (stats and crit prevention), it will also increase armor contribution from cloth and leather items by 22/33/66%. That should be very close to your current armor bonus. This makes Survival of the Fittest rather over-budget by talent standards, but we figured it was one talent we can be pretty certain most tank-oriented druids will have (and to be honest nearly all Ferals).

  Armor was still so important that almost no other stat mattered. Druids in some cases were wearing BC or even level-60 items because of the +armor. You shouldn't be losing any armor unless you already have the best jewelry and trinkets available in the game. The reason we announced this change very early was so players didn't go through heroic efforts to procure those items only to find their armor component later nerfed. One of the reasons we made the change was because druids without those pieces felt like sub-standard tanks with regard to mitigation.

 As above, we hope that you are in position to get the hang of this content without difficulties. At the same time, we also hope that you can give some beneficial and useful advice for our wow gold site (http://www.inwowgold.com), we will take them seriously and make improvements. Thank you for your full support!

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