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Eviscerate Rogue Spec DPS Dagger Build 3.1

Author: inwowgold Source: http://www.inwowgold.com

   We're mainly talking about Eviscerate Rogue Spec Build. Why go with this spec? There are five factors may help you know it better.
The first factor is Honor among Thieves. Through Honor among Thieves, a new era of sub Rogues has come into play. Combo points are accumulated faster than any other type of spec, even in 5 man instances. As long as people are critting, you will be laying out welfare damage all over the place.
The second factor is obtaining the highest stats. Through the sub tree we get our 15% agility and 10% attack power. No other combination is deadlier for maxing out stats to obtain highest damage.
The third one is hit and offhand a factor. Now that we have our stats maxed, using 5/5 dual wield spec and precision will give our white damage the most it can pump out. Heading down the combat line more doesn't help out your white damage. Just these two specs in the tree need to be fulfilled; it's just ironic bliss that it leads right to aggression.
The fourth one is that Eviscerate. It's obvious to get improved eviscerate, what we should be grateful is that aggression is only third tier in the combat tree, allowing us for this complex, yet unique build. Eviscerate is what you will be spamming other than keeping slice and dice active.
The last one is Hemorrhage. This is not to be a main attack or even a concentrated damage source. All it does is allow a combo point whenever need be. Hemorrhage is cheaper in energy compared to sinister strike, and it also provides the only raid buff that rogues give. However, the raid will be only seeing a little of this. Keeping hemorrhage up isn't important; it's just a tool for when the chance of adding more combo points arrives.
Rotation is simple. Eviscerate, rinse lather and repeat. Through relentless strikes and not having to rely on a combo maker, energy will rarely be a problem. Still you should keep in mind that slice n dice is to be up at all times.
  There are four different glyphs like Glyph of Eviscerate, Glyph of Fan of Knives, Glyph of Cloak of Shadows and Slice n Dice.
   We prefer Shadows, sometimes survivability is the best offense and you can't DPS if you're dead. 3 seconds of extra time on Slice n Dice doesn't amaze us but it does up add lots of downtime that could have been used for an eviscerate.
   When it comes to Fists vs. Daggers, it really doesn't matter, just as long as one of the two is equipped for close quarters combat. Using a fist main hand weapon will give you extra hundred damages or so every time hemorrhage but it is rarely going to be used. So use the highest DPS and stat weapon available. Faster weapons are always first choice for poison application, so using daggers like Webbed Death in both hands is very appropriate.
   Although eviscerate is the most basic finishing move since using a Rogue from level 1, there are not many people still use it but we are just glad to finally get a use of it at endgame. And also this stat works for PvP players, but compared to bleeding, using a finishing source that is direct damage is inferior. We suggest it for Rogues smart enough to exploit the kiting that we've. When kiting, bleeds are a waste of time. So getting a 5-point combo maker from cheap shot to 7k eviscerate then a blind to start it all over isn't such a bad stat.

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