When it comes to the strengths of a feral Druid, a Feral's burst can be totally OTT with a bit of luck, you can nuke a Warrior or Death Knight down from 50% in 2 GCD's and the opposing team won't know what hit them. Bear form is also a massive strength for ferals, forcing Death Knights, Paladins and Warriors to go on your Priest as there damage is pethetic while you are in bear and actually bear form damage isn't half bad. Stealth is also a massive strength, giving the element of surprise and the first hit in every game; these can be the key to winning.
Now let's look at the weaknesses of a feral Druid. If you're caught in cat form, you can drop so fast you won't know what hit you, we've been in situations where our trinkets down its 2v1; we're on around 70%, the healer lets his guard down and starts DPSing the ret thinking we'd won. Only to find he got repentenced and we got killed, we lost that game. However the major disadvantage of a feral is that we have no healing debuff, you can time everything right, get a Paladin to 5% HP then boom, one Holy light crit and its back to Square 1, The burst kind-of makes up for it, but sometimes you say to yourself, if we'd have had a healing debuff that game, we'd have won.
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