With the advent of the patch 3.1, there are more changes continue to be updated and things will change, here we mainly talk about something about Hunters.
It is obvious that this information will be subject to a lot of tweaking and changes, and it might also be that not all the changes have been identified yet. But for now it seems as if both MM and Survival are receiving more buffs than they are nerfs. However, it seems that Survival might be getting the bigger boost.
Any Hunter tree is a getting a boost. Currently at endgame Survival is the highest DPS build and BM possibly still the lowest. Blizzard also said at one point that they were comfortable with the DPS of MM Hunters, making one think that the other trees might be adjusted to match it. However, they seem to be buffing MM, buffing Survival even more and leaving BM largely alone.
At maximum level, players will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature. A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.
If the target that triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
Beast Mastery improved Aspect of the Hawk now has a new spell effect and Improved Wing Clip has been removed.
For Survival, Hunting Party has been reduced to 3-points and now increases your total Agility by an additional 1/2/3%. Blizzards are persuading you to replenish your raid.
Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cool-down, cost no mana and consume no ammo. This now has a new spell effect and sound.
No longer works on Serpent Sting or Explosive Trap. Does work on the new shot Black Arrow. Periodic damage chance to proc it is down from 3/7/10% to 2/4/6%. No mention of the current 30 sec cool-down. If it wasn't for the lack of a cool-down, this was a nerf. However, if there really is no cool-down it looks like a buff to somewhere closer to what it was previously.
Rap Launcher: When activated, your next Trap will be launched instantly at the enemy target. It sounds that you are able to fling your explosive, immolation and other traps from range. Unclear whether these have to be aimed and have a flight time like the current freezing arrow, which sounds as if this is not the case, but will need to wait and see.
T.N.T. re-designed increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
About the pets, Roar of Sacrifice can be used on the Hunter only, continuing the nerf to Hunter group utility, although this is a small one, as tenacity pets are rarely brought to groups and if they are they are likely to be as tank or off tank in 5 mans and so not often used to sacrifice health to save a squishy.
Stampede affects one target but adds 25% bleed damage debuff in addition to its knock-back. Blizzard wants to give rhinos a hug and give them an extra family skill. Everyone raved about rhinos when their first came out, but to be honest, they are purely a novelty.
It is obvious that this information will be subject to a lot of tweaking and changes, and it might also be that not all the changes have been identified yet. But for now it seems as if both MM and Survival are receiving more buffs than they are nerfs. However, it seems that Survival might be getting the bigger boost.
Any Hunter tree is a getting a boost. Currently at endgame Survival is the highest DPS build and BM possibly still the lowest. Blizzard also said at one point that they were comfortable with the DPS of MM Hunters, making one think that the other trees might be adjusted to match it. However, they seem to be buffing MM, buffing Survival even more and leaving BM largely alone.
At maximum level, players will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature. A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.
If the target that triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
Beast Mastery improved Aspect of the Hawk now has a new spell effect and Improved Wing Clip has been removed.
For Survival, Hunting Party has been reduced to 3-points and now increases your total Agility by an additional 1/2/3%. Blizzards are persuading you to replenish your raid.
Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cool-down, cost no mana and consume no ammo. This now has a new spell effect and sound.
No longer works on Serpent Sting or Explosive Trap. Does work on the new shot Black Arrow. Periodic damage chance to proc it is down from 3/7/10% to 2/4/6%. No mention of the current 30 sec cool-down. If it wasn't for the lack of a cool-down, this was a nerf. However, if there really is no cool-down it looks like a buff to somewhere closer to what it was previously.
Rap Launcher: When activated, your next Trap will be launched instantly at the enemy target. It sounds that you are able to fling your explosive, immolation and other traps from range. Unclear whether these have to be aimed and have a flight time like the current freezing arrow, which sounds as if this is not the case, but will need to wait and see.
T.N.T. re-designed increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
About the pets, Roar of Sacrifice can be used on the Hunter only, continuing the nerf to Hunter group utility, although this is a small one, as tenacity pets are rarely brought to groups and if they are they are likely to be as tank or off tank in 5 mans and so not often used to sacrifice health to save a squishy.
Stampede affects one target but adds 25% bleed damage debuff in addition to its knock-back. Blizzard wants to give rhinos a hug and give them an extra family skill. Everyone raved about rhinos when their first came out, but to be honest, they are purely a novelty.
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