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Look Shadow Priests After Patch 3.1 And See What's Changed

Author: inwowgold Source: http://www.inwowgold.com

   There is no denying that the Shadow Priest has been a strange bird of a class all the way. Recently they only have been accepted as a real class for raiding by the other classes in World of Warcraft. Up till now, Wow players have largely ignored the fact that a good Shadow Priest can do the same amount of damage a Mage or a Warlock can. Maybe people just didn't want to believe it, but with the recent boosts of Shadow Priest talents, they're being forced to accept the fact that Shadow Priests can hold their own, often better than others that were specifically designed for DPS. Today we'll take a look at Shadow Priests in the post Patch 3.1 World of Warcraft, and see if they're still up to snuff.
   Spec 14/0/57 is your cookie cutter spec for the regular, traditional Shadow Priest in the post Patch 3.1 World of Warcraft. If you're going to play as Shadow PvE, you want to take Shadow Affinity. This was one of the big complaints that Shadow Priests originally took flak for. For some reason, Blizzard made Shadow Priests take a lot more threat than traditional DPS classes, so you are going to need this talent to keep the baddies off of your back. That being said, if you're looking at solely PvP, there is absolutely no need for this talent. It's situational but worth mentioning because often Shadow Priests overlook this talent as they are speccing PvE.
   About the Shadow tree, the great thing for it is that nearly every single talent is useful. You're not going to find placeholder talents like you would with say, rogue or paladin. One possesses a lot of versatility as they're speccing, because let's face it; we only have one tree for DPS. Out of necessity, this forces it to be at least somewhat good or else the class would be horrible.
   There are three talents such as Spirit Tap, Darkness and Silence that you will want to pick up no matter what. We don't care if you're building up for PvE or PvP but you'll definitely want these. 
   The first talent is Spirit Tap. Having the ability to recharge your mana after you kill something is insane. This is one of the greatest talents the game has to offer just because it makes you so damn efficient. If you have a lot of spirit which is very easy to come by even when not optimizing for it, it's very possible to kill something and regenerate 50% or so of that many you used to battle. It is very, very efficient.
   The second talent is Darkness. It's +10% damages to your entire shadow spells and since all you'll be using for damage are actually shadow spells, it might as well say +10% damages. When you put this into perspective as if it were a Mage or Warlock talent, everybody would have this. Blizzard has done us a favor here and we'd be in a bad place not to take this talent, especially since it's been lifted to Tier 1.
   The last talent is Silence. This is great for PvP because it just shuts down casters. This spell works so well it's funny. Mages, Warlocks, Elemental Shaman, Balance Druids, Holy Paladins are all shut down by this one spell. It also has its PvE uses. It can be used to pull casters to you or shut down extra damage to your tank. This is of the most versatile spells in the game.

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