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Moonfire Spell for Druid

Author: inwowgold Source: http://www.inwowgold.com

   Druids have the ability to earn the Moonfire spell at level 4 and it seem that the only spell they use from that day forward. It is an instant cast spell that deals direct damage immediately and then deals damage over time (dot) for the next 12 seconds. It is a handy spell that does some good damage, is great to open a fight with and can be used in a pinch to wack a mob while you're on the run. It's so easy to spam Moonfire that everyone falls prey to this (everyone!) once in a while so just don't make it a habit.
   In the game, there are few spells that seem to really rile the players up more than Moonfire and as a matter of fact it is due to their annoyance factor with Druids spamming this spell. The teem spamming when talking about spell casting does not always s have a negative bent to it. For example a Druid spamming the spell Wrath can be a very effective method of dishing out serious damage per second. There are main reasons to annoy other players with Moonfire spamming.
   One is that it is a really inefficient use of mana for the Druid. As previously mentioned, Moonfire has an up front direct damage followed by 12 seconds of damage over time. Those 12 seconds of damage over time actually does more damage than the direct damage. For instance, the spell may hit for a direct damage of 100 points and then cause an additional 200 points of damage over the next 12 seconds). When this spell is cast again on the same target, before the first spell has run its course, the damage over time component does not stack. It other words the second spell erases the remaining effect of the first spell therefore wasting the mana you used to cast it. So by spamming this spell you are wasting over half the mana on each cast.
   Why would other players pay more attention to the use of mana? Above all, as a hybrid class, they would rather see you conserve some mana and maybe use it to heal them. Then you will be slowing down game play when you have got to stop and drink to regenerate by wasting mana. At last, other players would rather have you effective and quickly take down the enemies. Imagine in a fight you and other players almost have an enemy killed and all it needs is a few more hits yet you are out of mana and can not get the job done. Or image that your group's main healer is in trouble, you need to keep the party alive, yet you have blown your mana spamming Moonfire. As a part of a group, you are expected to handle your share of the workload.
   Another id that when a Druid hits accidentally a mob that has been crowd controlled by another player chances are they used Moonfire to do it. This really irks players to no end. As a fight is raging the group's hunter CCs a monster, usually one that is causing problems. However the next second a brilliant flash of white light hits it and that mob is back to causing havoc! This will often get you a friendly reminder such as Stop spamming moonfire noob!
   In fact, there can be a few cases where spamming this spell is beneficial. For instance if you are chasing down a runner that you must stop before they aggro another mob a couple quick Moonfires might be called for. In PvP Druids will sometimes shoot this spell off several times right before they die in an attempt to take out an enemy. Once a Druid dies and respawns they come back with a full mana pool be default.
   To let Moonfire runs its full 12 seconds course is the best and most efficient use of it. When combined with another similar spell like Insect Swarm, the damage over time can be considerable and can take down an enemy surprisingly fast. Use this spell either to pull mobs or when starting out a fight.

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