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New information on the Death Knight

Author: inwowgold Source: http://www.inwowgold.com

         Let's look at some of the clarifications the CMs have been offering, and clear up some other questions from the comments of this morning's article about how creating a Death Knight will work.There is the new information on the Death Knight, I'm finally getting a clearer picture of what the Death Knight will be able to do and how they'll fit into the existing hierarchy of classes. 
     You have to have a character of at least level 55, not exactly level 55, to unlock the Death Knight. It is not necessary for you to sacrifice a character to make the Death Knight. They will be a completely new level 55 character. It is one Death Knight per realm, but not per an account. You can have multiple Death Knights on different characters. The unlock is currently account-wide. You can make your new Death Knight on any server, and on either faction.
Players who have a character of at least level 55 on the World of Warcraft realm they play will be able to create a new level-55 death knight of any race. If on a PvP realm, the death knight must be the same faction as existing characters. PvE realms have no race restrictions. Upon entering the world, a neophyte death knight will undertake a series of quests designed to introduce players to the class??s new abilities. Players will be able to create one death knight per realm.
     Just like the Paladin's niche is AE Tanking, the Death Knight's niche will be Anti-magic tanking (which will probably translate well to anti-magic PvPing). A few of their Anti-Magic abilities are as below, as well as clarifying some of the other abilities we've already heard mentioned:
     Anti-Magic Shell: This ability uses a rune to surround the Death Knight in a shell that absorbs 75% of the damage from the next incoming spell and converts it to runic power. We've seen similar abilities before from Banshees, so it certainly fits within Scourge lore.
Strangulate: One of the Runic Power finishing moves, which drains the Death Knight's Runic Power to silence a target for up to 5 seconds and cause some damage.
Death and Decay: It causes AE Damage, of course, but apparently also has a chance to fear affected targets.
On the subject of Death Knights being overpowere. You need to understand two things: First, the presentation on Death Knights given by Tom Chilton and reported on by the gaming media this morning was made about a class that is still very much in the Alpha state. There is a lot of play testing to be done on Death Knights before WoTLK goes live (wow gold), and many things could be changed and tweaked before then.
Secondly, We have only thus far seen new talents and skills for the Death Knight class. However, every class will be getting 10 more levels, and new skills and talents to go with them. If Death Knights are getting all these amazing abilities, it stands to reason that other classes will be getting abilities to match.
lt's also understandable that other tank classes are a bit put out by the possibility of Death Knights horning in on their territory. I play a Druid currently, and I already envy Death Knights from what we do know -- and I plan to play one. That said, I wouldn't despair just yet. I do very much think we'll see enough love for all classes that no-one should feel too left out.Keep in mind that even though the death knight is a Hero class, that doesn't mean it is more powerful than the other classes. As we all know, Runeforging is a unique ability that Death Knights get. It allows Death Knight to laugh in the face of Enchanters. It will, however, offer a very different playing experience.

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