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Overview Shaman Class

Author: inwowgold Source:

In the World of Warcraft, Shamans are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shamans can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.
Much like the other htbrid classes, Shaman possess numerous abilities within three primary paths, capable of excelling within one whilst remaining viable for support within the others. These would be Healing, Damage, and Buffing.
Totems gift all shamans with the ability to bring along a slew of helpers, each emitting dramatically helpful increases to damage, mana regeneration, and much more, all dependent upon what the Shaman requires for each encounter.
With totems, the Shamans adaptability comes, though they are forced to remain in one spot, unlike a Paladins aura with a bit of learning possibly even more buffs.
However we have more than just totems to enhance our effectiveness, Shamans possess numerous pseudo-enchants for melee weapons, each providing a separate style of buff such as a chance for extra attacks or additional fire/frost damage.
For enhancement Shaman, these spells represent a massive boost to melee DPS, and with use of dual-wield you gain and even higher chance to proc the effects, being able to apply them to both right and left hand weapons.
Beyond melee abilities, Shaman possess elemental attacks giving them the ability to play the role of ranged caster, elemental shamans being quite versatile and capable in PvP and playing a lesser role if at all in raiding.
Shamans with totems and healing capabilities represent one of the most desired healers for all end-game raiding, chain heal brings massive amounts of health back to multiple raid members and renders us one of the best instance healers in the game.
With the combination of all these facets, Shamans become an powerful class for any situation conceivable with the added bonus of being great soloers to boot without delay.
Somewhat tradeskills are less meaningful for most Shamans as opposed to class such as Warlock or Priest which gain some of the best gear in the game through crafting. However, that doesn't mean it's all unimportant, and for a tradeskill capable of crafting reasonable armor for your Shaman, invest in leatherworking.
Leatherworking allows you to make mail armor 40+, it intended to suit the progression of Shamans, Hunters, and any other leather wearer gaining access to mail at 40. 
Mining, Skinning, and Herbalism are the three staples. Everything you can find and sell, it'll make massive amounts of wow gold, this applies from level 1 to 80 all the way.
Due to the fact that you possess healing spells, First Aid is always a good investment, and at the very least you become slightly more mana efficient even if you don't really need it, unlike some other classes such as Warrior which definitely need First Aid.

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