As a paladin tank, you'll make difficult decisions in your gear. Generating upwards of 700 Threar per second with only 80 spell damage in a 5-man instance is possible; without Judgment of the Crusader up, you may find yourself sacrificing tanking gear for spell damage gear. The biggest choice you'll have to make is between epics with +damage +defense +intellect +stamina in your tanking slots, or a single sword with +damage +40spelldam enchant leaving the rest of your slots free for Warrior-like gear. To scale fully, you'll need to sacrifice defensive traits for spell damage is you main disadvantage. You'll get to a point where you generate so much threat you're making a Warrior cry for his mother and the DPS are left thinking "What the hell can I do to take aggro off this guy?" The Paladins can't equal a Warrior's health but they sure as hell can give them a run for their money in avoidance. Just because you have 1k less health, doesn't mean you should sacrifice 7% dodge of gems to make up for it. So what if you have 1k less health when you generate over 1000 threat per second making your lack of health a generally invalid point as the DPS can go 130% all out popping cool-downs and trinkets and still not touch your threat generation abilities.
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