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Patch 3.0.2 Notes : Warrior

Author: inwowgold Source: http://www.inwowgold.com


Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
Last Stand (Protection) cooldown reduced to 5 minutes.
Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
Precision (Fury) moved to Tier 5.
Pummel now only has one rank and no longer causes damage.
Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
Revenge damage increased.
Shield Bash now only has one rank and will cause damage based on a % of AP.
Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
Shield Slam is now available to all warriors, starting at level 40 and damage slightly increased.
Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
Slam now suspends the weapon swing timer rather than resetting it.
Sword and Board now has a chance to proc from Revenge.
Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
Taunt cooldown reduced to 8 sec.
Thunder Clap damage increased, cooldown increased, will now affect all targets within a range..
Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
Vigilance now transfers 10% of target threat to the warrior.

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