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Patch 3.2 PTR Notes Update with a few extra changes

Author: inwowgold Source: http://www.inwowgold.com

The official patch notes have been updated once again with a few extra changes.

Quote from Blizzard staffDungeons and Raids

•The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.

 Paladin

•Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.

User Interface

•Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
•New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.

Blue posts

Quote from Blizzard staffPvP Healing
If you are a healer, you are often going to be a target. You aren't designed to be able to totally fend off every attack while keeping everyone alive.

This thread reads a little like "Healing is hard" (which is true), "and often unappreciated" (which is true), "and therefore healers should be really hard to counter and otherwise deal with." That last part is where you lose me. If healing can't be stopped or countered, then nobody dies until you run out of mana. If every PvP encounter becomes a mana drain race we don't think it will be very fun. If PvE encounters never challenge healers then you'll get lots of accolades, but probably also be pretty bored. (Source)

 Paladin
Seal of Vengeance / Corruption and Ret DPS
Only white attacks can stack the Sea of Vengeance / Corruption dot. However special abilities should still trigger the bonus weapon damage. I'm not sure the current PTR build you have reflects that last bit.

The goal was not to nerf Ret for PvE. We do want the ramp up time to be significant for PvE or it won't solve the PvP problem we're trying to fix. However, once you get the stack up, your damage should be pretty decent. On very short kills (say trash or something like Thorim arena) you won't be able to get the full benefit from the dot, but any class with a finishing move typically loses that damage as well. Balance is important for both short and long fights, but it's normal to use different rotations or abilities for those two extremes. (In other words, we're okay with a long ramp up time for this ability.)

We will continue to monitor Ret numbers coming out of the PTR and even once the patch goes live and make changes if necessary. (Source)

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