Wrath of the Lich King is bringing some big changes to raids and dungeons. We wanted the dungeons in Lich King to be filled with lore, to be shorter and faster with a more epic feel. The new dungeons in Lich King have a more expansive art style, but smaller play areas to create that "epic, but faster" feel. Blizzard has achieved this by placing many of the dungeon spaces within vast expansive caves or outside environments.
The goal in the new 10/25 man raid design in Lich King is to allow more group sizes to participate in raiding content and to see the content that Blizzard produces. They've grown tired of only the top raiding guilds seeing some of their content.
Now it is the time for us to show a couple of raid dungeons in Lich King for you. the details are as follows:
First of all, we mainly talk about The Chamber of Aspects. It is meant to be a raid that functions as an introduction to raiding in Lich King. "We made a mistake in BC. The first two raids available to players were Gruul and Magtheridon. They were too hard. ZA didn't really help things much either because most raiders were doing Hyjal/BT already, so ZA wasn't as relevant. We're fixing that at release in Lich King."
That's when he showed us a walk through of the Chamber of Aspects, which contains Black Dragons flying in an open air mountain environment. "The whole instance is black dragon themed. We're really working with the dragonflight aspect."
Its feature is the scaling encounter ability. In the chamber, the main Black Dragon boss has three drakes nearby that serve as his lieutenants. You're able to pick these drakes off one by one before engaging the main boss, and doing so makes the boss encounter easier; however, the loot he drops won't be as good. If you leave one drake up, the encounter will be somewhat harder, and better loot will drop. Two drakes up, and it gets more difficult, and again, the loot level will rise. If you leave all three drakes up and engage the boss, the fight will be very difficult and you'll get the best loot drops. "This scaling ability is a new technology we developed for Lich King, and we're going to make use of it so that raid groups can make the fights as hard as their skill level allows them to take on."
Then, The Eye of Eternity comes. It is an Onyxia-like single boss encounter dealing with the Blue Dragon Aspect, Malecgos. "We wanted to make this fight really unique, and emphasise the aspect of magic in the fight. You'll be using new effects, even vehicles.
"We also wanted a smoother transition between low level raiding and high level raiding, so the sets from 10 and 25 man raids will complete each other in respects to set bonuses."
"Also key to our Heroic Dungeon loot is that we wanted all the loot that dropped to be better. They must have better loot. We didn't want the same loot dropping in Heroics as Normal dungeons."
More WoW guides in our world of warcraft gold site: http://www.inwowgold.com
The goal in the new 10/25 man raid design in Lich King is to allow more group sizes to participate in raiding content and to see the content that Blizzard produces. They've grown tired of only the top raiding guilds seeing some of their content.
Now it is the time for us to show a couple of raid dungeons in Lich King for you. the details are as follows:
First of all, we mainly talk about The Chamber of Aspects. It is meant to be a raid that functions as an introduction to raiding in Lich King. "We made a mistake in BC. The first two raids available to players were Gruul and Magtheridon. They were too hard. ZA didn't really help things much either because most raiders were doing Hyjal/BT already, so ZA wasn't as relevant. We're fixing that at release in Lich King."
That's when he showed us a walk through of the Chamber of Aspects, which contains Black Dragons flying in an open air mountain environment. "The whole instance is black dragon themed. We're really working with the dragonflight aspect."
Its feature is the scaling encounter ability. In the chamber, the main Black Dragon boss has three drakes nearby that serve as his lieutenants. You're able to pick these drakes off one by one before engaging the main boss, and doing so makes the boss encounter easier; however, the loot he drops won't be as good. If you leave one drake up, the encounter will be somewhat harder, and better loot will drop. Two drakes up, and it gets more difficult, and again, the loot level will rise. If you leave all three drakes up and engage the boss, the fight will be very difficult and you'll get the best loot drops. "This scaling ability is a new technology we developed for Lich King, and we're going to make use of it so that raid groups can make the fights as hard as their skill level allows them to take on."
Then, The Eye of Eternity comes. It is an Onyxia-like single boss encounter dealing with the Blue Dragon Aspect, Malecgos. "We wanted to make this fight really unique, and emphasise the aspect of magic in the fight. You'll be using new effects, even vehicles.
"We also wanted a smoother transition between low level raiding and high level raiding, so the sets from 10 and 25 man raids will complete each other in respects to set bonuses."
"Also key to our Heroic Dungeon loot is that we wanted all the loot that dropped to be better. They must have better loot. We didn't want the same loot dropping in Heroics as Normal dungeons."
More WoW guides in our world of warcraft gold site: http://www.inwowgold.com
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