The Rune System
Death Knights will use a rune system instead of rage/mana/energy. This system seems to be a slightly more robust form of energy. Death knights have access to 3 types of runes: unholy, blood, and frost. The Death Knight has access to two of each rune. These runes are drained when the DK uses abilities and spells. The runes then regenerate over time.
The resource mechanics for Death Knights are runes and runic power. A skilled Death Knight makes efficient, timely use of runes and runic power to maximize his or her damage-dealing or tanking abilities.
Runes: Every Death Knight ability requires runes, which come in three varieties: blood, frost, and unholy. Depending on the ability, it may require runes of a single type or a combination of types. When a rune is used, it has a cooldown period before it can be used again. Death knights can customize which array of six runes to have available at a given time, which can aid their ability to perform certain roles. For example, a tanking Death Knight may wish to load his or her rune array with more Frost runes.
Runic Power: As rune abilities are used, the Death Knight also generates another resource called runic power. The Death Knight will have certain abilities that consume all available runic power, with varying levels of effectiveness based on total runic power spent. Similar to a warrior's rage, runic power decays over time if not spent.
Death Knights will use a rune system instead of rage/mana/energy. This system seems to be a slightly more robust form of energy. Death knights have access to 3 types of runes: unholy, blood, and frost. The Death Knight has access to two of each rune. These runes are drained when the DK uses abilities and spells. The runes then regenerate over time.
The resource mechanics for Death Knights are runes and runic power. A skilled Death Knight makes efficient, timely use of runes and runic power to maximize his or her damage-dealing or tanking abilities.
Runes: Every Death Knight ability requires runes, which come in three varieties: blood, frost, and unholy. Depending on the ability, it may require runes of a single type or a combination of types. When a rune is used, it has a cooldown period before it can be used again. Death knights can customize which array of six runes to have available at a given time, which can aid their ability to perform certain roles. For example, a tanking Death Knight may wish to load his or her rune array with more Frost runes.
Runic Power: As rune abilities are used, the Death Knight also generates another resource called runic power. The Death Knight will have certain abilities that consume all available runic power, with varying levels of effectiveness based on total runic power spent. Similar to a warrior's rage, runic power decays over time if not spent.
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