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RvR Changes In WAR

Author: - Source: http://www.inwowgold.com

   There are something important in Warhammer online, mostly it is RvR changes. For the most part, RvR changes play indispensable part. So here we avail ourselves of this opportunity to make a discussion over it. The details are as follows:



Over the last few months I've spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

We have plenty of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems only apply to oRvR and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are working on/planning for the next few months.
Above all, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go live along with that version in December.
For another, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.
We want to furnish greater incentives to players to take part in oRvR. In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, "Daily Event Quests", Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events. We will also improve our BO itemization. Our goal is to provide players with even more incentive for participating in oRvR than we have already.
In part, we will begin work on a global oRvR "Fame" system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, and so on. This system will provide even more incentives for people to join in oRvR than the current systems and one that fits nicely both with the ToK's concept as "This is your life" as well as an additional advancement and reward system.

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