Ancestral Spirit
Rank 1: Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat
Rank 2: 150 health and 260 mana
Rank 3: 250 health, 420 mana
Astral Recall
Yank the caster through the twisting nether back to <Home>. Speak to an Innkeeper in a different place to change your home location.
Chain Heal
Heals the friendly target for 320 to 368, then jumps to heal additional nearby targets. If cast on a party member, heal will only jump to other party members. Each jump reduces the effectiveness of heal by 50%. Heals 3 total targets.
Chain Lightning
Rank 1: Hurls a lightning bolt at the enemy, dealing 200 to 227 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Rank 2: 288 to 323 Nature damage.
Cure Disease
Cure 1 disease on the target.
Cure Poison
Cures 1 poison effect on the target.
Disease Cleansing Totem
Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Last 5 minutes.
Earth Bind Totem
Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
Earth Shock
Rank 1: Instantly shocks the target with concussive force, causing 19 to 22 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec
Rank 2: 35 to 38 Nature damage.
Rank 3: 65 to 69 Nature damage.
Rank 4: 126 to 134 Nature damage.
Rank 5: 235 to 249 Nature damage.
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