Control of the vehicle is as normal, as it moves like your character does, with a few exceptions:
Turning is slower and you may not cross water, so you must use bridges. You also can't jump.
Vehicle Abilities
Your vehicle will have 1 or 2 abilities open to them, depending on its model.
Catapults and Anti-personnel Cannons
Hurl Boulder / Fire: Shoots the enemy from afar, will do AoE damage. If it hits a building, its HP will go down accordingly.
Demolishers
Aside from Hurl Boulder, you get the ability "Ram" - with a 15yd range and a 4 second cooldown, you do 3000 damage to enemy players in your way, and 1500 damage to any buildings infront of you.
If you ever want to abandon your vehicle, you may right-click on the red arrow at the very right of your replaced UI, this will make you jump off and resume your fighting by foot.
Tips
Always ensure you have some protection, vehicles are clunky and can be destroyed quickly if not protected correctly - your damage is meant to be done primarily to buildings, not players, so players will definitely destroy your vehicle if you can't take care of them.
Always shoot to where your enemy will be, not where they are at the time. Assume some movements in order to always catch them off-guard and render their moving useless!
If on foot, defend your faction's vehicles, as players will undoubtedly target them first instead of any ground troops. If you can clear the way to the siege objective, you stand a good chance to do the maximum amount of damage!
If escorting your faction's vehicles, always try to take out the enemy turrets before they get to use their firepower on your vehicles. If the enemy's turrets are down, you stand a better chance at destroying that barrier!
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