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Some changes in Wrath of the Lich King

Author: inwowgold Source:

Firstly we should have a look at the changes to Tree of Life form. It now allows you to cast all restoration spells and barkskin spells. This is a change from the old HoTs only version and allows you to remove poison in tree form instead of switching back and forth. It also allows you to cast your big heal if required. The reduced mana cost remains for just HoTs though. Also removed from the Tree form is the movement penalty.
These two changes will make Tree of Life even more useful than it is previously. There is now almost no reason to not have Tree form as a healer, especially since the 51 point talent, Flourish, requires it.
Added to the tree is the Improved Tree of Life talent. This talent increases your armor while in tree form by up to 100% and your aura by up to 15% more. This brings the aura effect of Tree of Life up to 40% or your spirit. This is quite significant as Druids tent to stack spirit already, and it is quite easy for an early raid healer to have 500+ spirit at 70, this would equate to +200 additional healing to all players in the auras area.
The other talent added in tier 9 is Replenish. This talent adds a very interesting effect to your Rejuvenate spell. Up to 15% of the time when your rejuvenate ticks on a player they will gain 10 energy, 5 rage, 2% mana or 10 runic power. Because this is triggered off of a common healing spell that you will be using anyway, and gives everyone effected a boost, it is going to be a highly sought after ability for raid healers.
Tier 10 gets the new Gift of the Earthmother talent that reduces your global cooldown by up to .5 seconds from your Lifebloom and Rejuvenation spells. It also causes your Nourish and Healing Touch spells to refund up to 5% of their base mana cost per HoT on the target.
Both effects are nice, and probably worth talent points each earlier in the tree. This deep in the tree, combined, they form a very nice talent. The reduced global cooldown will greatly benefit any healer that is assigned raid spot healing or a group healer, as they will be switching around through players a lot and the reduced GCD will greatly increase their healing ability.
The mana refund will help main tank healers as they will generally have 3 HoTs up on the tank anyway. This means a 15% reduction in cost when they do need to case Healing Touch to catch up. 15% is not a whole lot though, and this deep in the tree I would prefer to see a bit more of a reduction.
Now we finally come to the Flourish, another healing spell for restoration druid, though it is the one that druids have been calling for, an AOE heal. This spell heals a target and up to 5 party or raid members within 15 yards of them for roughly 1600 health (base) over 7 seconds. The heal starts of quickly, applying most of its healing up front, and then fades at the end.
This is a very good healing ability as it allows you to heal any cluster of players all at once rather that moving through placing a HoT on each one. The only issue may be aggro generated from it, so it may have to be used sparingly. As a raid healer though, this spell will be required to assist groups recover from AoE and side effect damage. A Druid healer can now handle healing a tank and keeping everyone around them topped off very easily.

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