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Talked on Rise of Shamanism in 3.0.8

Author: inwowgold Source: http://www.inwowgold.com

In the patch 3.0.8, many classes changed and many others changed too. The most recent patch notes for the PTR are among us. As promised, quite a few changes for shamans, especially elemental shamans, are included in this patch. Especially in shamans.

According to the column Totem Talk in wowinsider, we can see the details, thanks to the site again.

Shaman
Fire Nova Totem: Now no longer generates threat.
Healing Way: Now only one application is required to reach full benefit. No longer stacks.
Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Mental Quickness and Static Shock have switched positions in the talent tree.
Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
Searing Totem (Rank 4) now does the proper damage for its rank.
Tremor Totem's duration has been increased from 2 minutes to 5 minutes.

The changes to Fire Nova and Magma Totem are aimed at shaman AoE issues: it seems the Blizzard designers are really set on shaman AoE coming from totems or Chain Lightning. While I'm still not sold on losing either Flametongue or Totem of Wrath just to do some AoE, hopefully the removal of threat on these totems will help.

The Imp WS change keeps you from using up a charge on a relatively low mana cost LHW, which I can see even if I won't be happy if I have no mana left and am using LHW because it's the only healing spell I have the mana for. The change to Healing Way is probably due to the fact that a lot of resto shamans don't bother to take it anymore since they have a more varied spell rotation with Riptide and Chain Heal still the standouts. I honestly don't know if this change will really accomplish much: it may encourage people to put a Healing Wave into the rotation just to keep the buff up, but if you're doing 90% of your healing with riptide and CH anyway, you may just not bother and keep not spending the talent points on it.

Elemental
Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
Elemental Mastery: Redesigned. Now increases the Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

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