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The Basics about Paladin Tanks

Author: inwowgold Source: http://www.inwowgold.com

  Ever since 3.0, Paladin tanks share pretty much all gear with the other plate-wearing tanks. You're looking at gear with Stamina, Strength, and all those tanking stats like Defense, Block Rating and so on. This means that it's easier to gear up. In fact, you should probably think about gearing up now before dual specs roll around and that Holy Paladin rolls on your Red Sword of Courage for his other spec. But we'll look at some attributes that contribute to our survivability.
   Armor is the most basic form of damage mitigation in the game, mitigating physical damage and the more of it you have, the better. Paladins wear plate, which provides the most mitigation. There are lots of armor-increasing buffs in the game so this will be one of the things you don't have to actively think about. It should be worth noting that shields have an extremely high amount of armor compared to other pieces in the game so your armor will jump up considerably with a good shield. Armor does nothing to mitigate Magical damage.
   Stamina is the most important ability score for any tank but it is extra special for Paladins in that it translates directly to Spell Power with Touched by the Light. Spell Power plate still figures into a lot of tank abilities. Actually tank Paladins deal Holy damage from more sources than any other kind of Paladin, even retribution Paladins,
   This is the reason that Stamina is king. The more Stamina you have, the more Spell Power you have and the more damage and threat you generate. Not to mention, the more Stamina you have, the more health you have and the longer you'll last against big bad bosses. You can and should increase your Stamina with five talent points in Sacred Duty and Combat Expertise for a total of 14% increase. Once a problem area for Paladin tanks, high health now one of your best assets.
   Strength is the next best ability score for a tank Paladin. Each point of Strength translates to two points of AP, which contributes to white damage. It's cool but not such a big deal. However, Strength now also contributes to Block Value, and that's a big deal. The more Strength you have, the more damage your blocks will absorb and the more damage you will deal with Shield of Righteousness. You can raise your Strength by 15% with the first tier Protection talent Divine Strength.
   There are none of the other stats that matter too much after that. Just like, Agility contributes to Dodge and Crit but you are better off getting those raw attributes instead of Agility because it takes about 52 Agility for every 1% of either. Intellect doesn't matter as your mana pool won't be a problem even with 0 Intellect in all your gear due to Blessing of Sanctuary, Divine Plea and the mana received from Spiritual Attunement. Spirit doesn't matter at all.

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