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The changes of Death Knight

Author: Anna Source:

This news by Anna  26-11-2008

In the World of Warcraft, as we all know, Death Knight is a heroic class. The Death Knight is one of the top things on that list. There are lots of the players want to choose Death Knight as their main class to play. Since the release of the Wrath of the Lich King expansion launches, Death Knights have change a lot. No matter what Death Knights change, still more and more players want to play. So here we make a detailed decision to make mention of Death Knight talent tips for all of you who can not wait for to glance at the full content.

It seems that the beginning experience of World of Warcraft: Wrath of the Lich King maked most of the players drive down the aweful storyline. Whether it's a disheartening attitude with the construction of the previous classes or a general urge to play something new, thousands - if not millions - of players from around the world jumped onto their WoW servers to roll up the one new hero class that has been introduced to World of Warcraft
At the beginning, players are tossed into the role of an armored killing machine, and the Lich King offers a striking figure to serve as an initial role model. Rather than being forced to see players in rags and sackcloth for dozens of levels, the Blizzard developers graciously opted to put players at level fifty-five and created a starting scenario. Not only does it feed them a cohesive and well thought out storyline, but would also see the players gaining three levels, an elite mount and gobs of starting talent points.
It is incredibly easy that the Death Knight introduction is not difficult, whether crafted with the casual players in mind or not. Rather than forcing players to kill monsters over and over again to finally grind to the desired NPC, most of the mobs in the zone seem grossly underpowered compared to the Death Knight.
From now on, we are going to compile the Death Knight tips for you to spend a happy holiday! Below are some of the Frost tips for your reference.
Hungering Cold: Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 second and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
Tundra Stalker: Your spells and abilities deal 2% more damage to targets infected with Frost Fever. It also increases your expertise by 1.
Acclimation: When you are hit by a spell, you have a 10% chance to boost your resistance to that type of magic for 18 second. The stacks are up to 3 times.
Frost Strike: Instantly strike the enemy, causing 60% weapon damage plus 52 as Frost damage. Cant's be dodged, blocked, or parried.
Guile of Gorefiend: Increase the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15%, and increase the duration of your Icebound Fortitude by 2 seconds.

If you want to keep up with the changes of Death Knight, you can come to our official wow gold and wow power leveling site:


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