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Upcoming Changes For Warlock

Author: inwowgold Source: http://www.inwowgold.com

"As we have mentioned, we are discussing some exciting changes to how soul shards might work. This is not an announcement of an overhaul to that system, but it will make shard use slightly less painful.

When a warlock casts Ritual of Summoning, instead of creating a portal, they will summon a new creation similar to a dungeon meeting stone. It will cost one shard to create this item. Then, anyone in the warlock's party or raid can use the "meeting stone" to summon other members of the group. For example, once the warlock summons the stone, then party members B and C could summon D without the warlock's direct involvement, and most importantly without requiring additional shards. You will be able to bring the rest of a 25-person raid quickly (since you can summon folks simultaneously), for the cost of a single shard, and with less clicking on the part of the lock.


To give Warlocks a little extra nudge in PvP, we increased Soul Link up to 20% from 15%. You may already have this change.
Overall in PvE, we just think a lot of classes benefitted from getting the warlock buffs a little more than the locks benefited from getting everyone else's buffs. So we decided to just buff lock damage across the board (which will also help in PvP somewhat). Rather than change damage and coefficients of a lot of different ranks of spells, we just inflated talents that we were almost certain you'd already have. Shadow Mastery, Demonic Tactics and Emberstorm were all increased by 1% per rank for 5% total.
Let us know how that feels. The changes should go live before Nov 13.
I think he fails to address that the destruction spec rotation is still quite complex, but does not yield appropriate rewards. Keeping up Molten Core is a real chore and not really possible.
Someone mentioned molten core was developed for demonology locks (Lhivera?), but I honestly do not see the point, as Incinerate-related talents are too deep in the desto tree.
- Shadowbolt spam is back, with a vengeance! -
Felguard + Ruin/Devastation, outperforms destruction! (0/50/21 is the supposed spec)
Note that we are again in the situation that our 51 point talent are skipped in favor of the earlier ones.
The last but not least, we are not going to have weapons in the game which improve feral attack power. Instead,  on the base of the item, your attack powet will scale. Generally speaking, this means almost no change for any gear you make use of at present. You should not see your DPS change. What it does mean is that we are able to create the occasional DPS staff that could be used by Druids or Hunters even underground Warriors, and that Ferals may occasionaly make use of two-handed DPS maces. We are about to convert all existing Feral staves over to this new system but again you should not notice any change to your DPS. We're also adjusting the UI so that when Druids look at these weapons, you'll see what the improvement will be to your damage in forms. It does not mean that we are no longer going to create bear and cat weapons, just that weapons will be slightly less niche than they are at present.

About more Changes For Warlock please come to our wow gold website http://www.inwowgold.com

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