Changes to healing and influence on raid
I said we would chill the raid damage overall. Some of the fights have enhanced raid damage specifically because the designers know that anything less is just trivial to heal through with current tools.
When you do take raid damage, we absolutely want CoH / WG to be the tools to handle that (for your classes).
If we need to buff the healing of either spell, or nerf Chain Heal, or if a cooldown of 3 or 4 sec makes more sense than 6 sec, we can do all of those things.
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