Balancing DPS Specs
It's very hard to come up with compelling niches for where a warlock would think "I really want to be Demo in this situation." But I'd argue the same thing exists between Affliction and Destro. Earlier in LK Affliction "won." Now things have shifted back to Destro.
Again, this is not a lock specific problem. For awhile Arcane felt like a better spec for high-movement fights, of which there were many. Now depending on who you talk to, Arcane just flat out "loses" to Fire. The suggestions players tend to make involve the constant tweaking of spell damage, coefficients or talents up or down until everything is within 1% (or whatever) again. I just don't know how realistic that is or if there's a better way to do it.
That may be sufficient for you. That may be sufficient for a lot of players. But I don't think it would be sufficient overall. The question to ask yourself is at what point would you abandon the highest dps spec for your favorite dps spec? 10%? 5%? 1%? For a lot of players, they just want to know what the highest potential dps spec is and care less about the magnitude of the differential. You can just say those players are dumb and we shouldn't cater to them, but I can tell you a lot of players feel that way.
Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Arcane Shot and Beast Mastery
Yeah that was my point. The solutions are:
1) Give BM a signature shot and try to give Arcane a situational use.
2) Buff Arcane so deep in BM that nobody else will get that talent.
3) Accept that BM needs to be buffed in ways other than shots.
There are good points and bad points to each tree having a signature shot. A bad point is that it makes e.g. set bonuses hard because you can't boost things like Explosive Shot easily. A good point is the trees feel a little more different rather than just swapping Explosive Shot for Raccoon Shot if you were BM.
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