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What's The Changes For Classes?

Author: inwowgold Source: http://www.inwowgold.com

What's the classes after the PTR 3.0.8 ? A lot of them have been related to the 3.0.8 PTR.  If you want to check out all of the reported PTR bugs you can check the Blue Tracker. According to the official site we have a blue post again.

Druid (Skills / Talents / Glyphs)
Tier 7 Feral 4-Piece Bonus

I believe we changed the 4-piece bonus to benefit both cats and bears.

Improved Faerie Fire and Feral Faerie Fire

I am almost positive the talent is looking at your spells. So if you cast Wrath, it does a check to see if you also have FF up on the target.

The intent of the talent is to encourage you to cast Faerie Fire, compensating you a little for the fact that you are debuffing the target. It isn't intended to just be "here have some crit." The intent is that if you cast FF, even if the debuff is already on the mob, you are rewarded for it.

I suspect it isn't smart enough to detect Feral Faerie Fire now that it's a base spell, so we should probably fix the case of a Balance druid who casts FFF and then goes back to Wrath or whatever.

I am just guessing based on the way spells usually work. I did not try this myself so I could be wrong.

I will also admit that there are some inconsistencies currently in the game between whether you are supposed to apply a debuff again on a mob that already has it (because sometimes you get a "More Powerful Spell" error). This is something we're trying to clean up though.

 Priest (Skills / Talents / Glyphs)
Mana Cost of Heals

One of the best things I got out of all of the CoH nerfing discussion was players pointing out where they thought Renew (maybe it needs to benefit from more talents), Binding Heal (maybe it's too expensive) or PoH (fill in the blank) might be falling short. That's good stuff.

 Warlock (Skills / Talents / Glyphs)
Demonology Improvements

We think we improve Demo mostly by improving demons, which unfortunately takes a little more work. That's not the only thing we want to do, by the way, but it's certainly part of it.

 Death Knight (Skills / Talents / Glyphs)
Talents Favoring Dual Wield

Scaling to infinity isn't an issue per se since we aren't going to hand out weapons of infinite damage (at least in this expansion). It's cool if Necrosis and BCB favor DW. We don't think they will drive all DKs to be DW, at least with gear available in Lich King.

It sounds like something didn't work right with the Killing Machine change, because the intent was to bring down the proc rate and make it more consistent between 2H and DW. We are investigating.

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