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WoW Blue Post 1-09

Author: inwowgold Source: http://www.inwowgold.com


Hunter
Explosive Shot countered by both anti-magic and anti-physical abilities
Exotic pets
Exotic pets should be a choice. We do not want every BM (or every hunter for that matter) feeling like they have to get an exotic pet to be competitive. Even a 51 BM hunter should feel like a crab (especially a crab) should be a useful pet.
Exotic pets should be a choice, part ii. They should not be demonstrably below say cats and scorpids. That seems to be the case on live at the moment, so we adjusted it. Because of the somewhat convoluted way that pets scale, it's not always easy to predict what the average pet will look like on live -- it varies enormously depending on gear and buffs.
Our target is that the exotic pets are slightly better than normal pets. The key word is "slightly." If you forego an exotic pet for whatever reason, you should not feel like you are gimping your team or group. Note that part of the value of the exotics is their unusual abilities, some of which can fill in missing debuff holes if you are lacking certain classes in your group.
We offered the Spirit Beast as a challenge for hunters to try and tame. It would be a big mistake if we made this pet the best one in the game. For starters, it would no longer be rare.
We disagree that the 4 extra pet talent points are useless. You can call them useless if you only care about your pet's DPS and can max that out without those talent points. Not all pet talents were intended to buff DPS. At the end of the day, the BM 51 is just one talent point. It shouldn't grant you a 10% DPS increase.
If you think that no hunter cares about the look of their pet, you are just wrong. Very optimized players might be willing to tame an untextured cube if it had the highest DPS. However, a great many hunters rolled their class because they wanted to tame pets. Being able to tame exotic pets is very exciting for them.
Warlock in PvE
Get shards into a place that is more interesting and less of a hassle. We have two models we're considering. One is very cool, but a huge change to gameplay, which might mean it has to wait. The other is more of a quick fix that we'd do until we can implement the very cool model.
Simplify Affliction's rotation a little bit. This might involve making dots last a more uniform duration or just reducing the number of spells you're expected to cast.
Locks are still built a lot around damage over time, but a lot of fights just aren't lasting a long time. This might mean locks need some more options for quick damage, or the problem might fix itself in Ulduar.
We're a lot happier with demons in LK, but we still have some work to do. The Voidwalker, Succubus and maybe the short-term demons aren't quite there yet. Improving demons should also help kick Demonology up a notch.
There are a couple of awkward places in the talent trees still.

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