Melee DPS Boost
As far as melee DPS are concerned, rogues, cats and Arms warriors share no high melee DPS when compared to other classes in the world. Now good news comes with the changes that will be done to them as next newly update comes. Though there are no announcement of the specific changes now, we may felt reassured that they will come.
SOTA: Faction Coin Toss
In its original implementation, Strand of the Ancients had an internal coin toss that determined which faction would start on defense. Issues arose during the initial testing whenever Alliance started on defense, so we took out the coin toss temporarily. We understand that starting on defense every match can have its disadvantages, and we intend to implement the coin toss in an upcoming patch.
Low matchmaking rating
It is likely that is due to your opposing team also having a low matchmaking (hidden) rating and a higher team rating, perhaps after a team reset.
Imagine this, the players in both team A and B are 1200 rated players. The teams are then reset to 1500 team rating and both teams queue up against each other. The situation we then have is the following:
Team A: 1200 matchmaking rating and 1500 team rating.
Team B: 1200 matchmaking rating and 1500 team rating.
Let's say that you face this same team 50 times in a row with a 50% win rate. The end result of this is that both teams will end up with around 1200 team rating.
In short, both teams are in reality 1200 rated teams due to matchmaking rating, and going 50/50 with an equally ranked team will ensure that both teams' team rating tries to match the respective matchmaking (hidden) ratings.
The biggest difference from before is that the new system "remembers/knows" what level of skill/rating you belong in and will push your team rating towards this level while matching you up against equally rated teams - even in a 50/50 win/loss situation. Recalling from previous seasons, a complaint we saw from players was that high rated players were resetting their rating and stomping lower rated or new players in the lower brackets on their way back up. This system aims to alleviate that problem and should match players more correctly against other teams around the same skill/rating level.
[US] PvP Free Character Moves
We are now offering free character moves from select high population PvP realms. These moves are scheduled to end Tuesday, February 10, at 8:00 PM PST provided our transfer goals are not reached prior to this time. We recommend to anyone who wishes to use the free character move system to do so at your earliest convenience.
You can begin your free move by visiting the Character Move page located here: https://www.worldofwarcraft.com/account/character-move.html
PvE free character moves coming soon
Source Realms: Arthas, Black Dragonflight, Bleeding Hollow, Bonechewer, Boulderfist, Burning Blade, Burning Legion, Dark Iron, Deathwing, Destromath, Dragonmaw, Dunemaul, Firetree, Frostmane, Illidan, Kel'Thuzad, Laughing Skull, Lightning's Blade, Magtheridon, Mal'Ganis, Mannoroth, Sargeras, Scilla, Shattered Hand, Skullcrusher, Stormreaver, Tichondrius, WildHammer
Destination Realms: Anub'arak, Balnazzar, Darrowmere, Lethon, Ysondre, Zuluhed
Death Knight
Bug - Ebon Plague not stackable
This is the right solution. However, as I said the last time this question was asked, our priority right now is making sure more death knights spec Frost or Blood, not how to reward groups that bring multiple Unholy death knights. We do recognize it is annoying though and we'll get it fixed.
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