December 05, 2008 Quote from Blizzard staff
Raid difficulty and very hard encounters
A couple more points about Naxx: many of the guilds who cleared it quickly already knew the encounters from 40-player days, AND were allowed to practice extensively on beta. By contrast we gave players very little exposure to Kil'jaeden on the PTR.
But really, trying to slow down worldwide progression by making encounters insanely difficult is a losing proposition. We're in the world now of professional guilds with corporate sponsors and players willing to put in enormous numbers of hours and attempts. We can certainly (and will) make very challenging encounters for which guilds can take pride in server firsts. However, I would not expect to see encounters that are so difficult that the entire WoW community wipes on them for months before achieving success. I just don't know if that game exists anymore. (Source)
No sockets on low level items
Generally speaking it felt weird to have an item at a leveling up phase that had sockets in it so you'd be trying to get the gems and the cuts you wanted, get them in, then have it replaced one level later. You will start seeing the socketed items the higher level items after reaching level 80 so after getting the gems and cuts you have a better chance at hanging on to the item for awhile so that it means something. (Source)
Upcoming class changes and hotfixes
If I have announcements of upcoming class changes, I will post them. I'm not going to wait for an invitation or a post to ask about it. So you are almost never going to see a response to a list of concerns include "Okay, here are all the changes we're making." I do that sometimes, but usually just because I see a convenient spot to list the changes.
When someone asks "Do you know about these issues?" sometimes I will respond that yes we are looking into it. Most of the time I don't even respond at all because I can't answer 200 threads a day.
Our answer is almost always, ALMOST ALWAYS, going to be one of the following:
-- We don't think it's a problem.
-- We are worried it might be a problem, so we're gathering more information. <-- the warlock issues you do mention are somewhere between here and the next bullet at the moment.
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