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WoW Dungeons

Author: inwowgold Source: http://www.inwowgold.com

Halls of Lightning
The panel went right from that to the first five man instance that was to be discussed, Halls of Lightning (part of Ulduar, ruins of an ancient civilization located in the Storm Peaks). The Halls of Lightning is a level eighty instance in Northrend that is tied heavily into the Titans and their lore. This is an important part of both the décor of the instance, the enemies inside, and the quests. This is a topic that was returned to often during the discussion of the instance.
Ahn'kahet: The Old Kingdom
Ahn'kahet: The Old Kingdom is another five man instance coming up in Wrath of the Lich King and is also currently in the beta. Blizzard led their discussion explaining how they'll be continuing with the Old Gods motif. They explained how players will see more and more of the old gods influence as they go deeper and deeper into the dungeon. There will also be lots of new models along with a huge area like the Halls of Lightning. One of the key points is the custom fights that make combat inside of the instance exciting.
One of the major influences for Ahn'kahet is Naxxramas since Naxxramas was a section pulled out of Azjol-Nerub. A lot of emphasis was placed again on lore, scale, and how custom the enemies and combat will be.
At this point the audience was again treated with a live action video of the instance in its current beta form. The first boss will hatch eggs that cause the fight to be very different from others. You'll have to deal with the eggs the boss hatches or you'll quickly be overrun. You can't just AoE them down either meaning there will be some tactics involved.
Chamber of Aspects: The Obsidian Sanctum
The Chamber of the Aspects will be a raid instance for both ten and twenty five man parties. It's an introduction to raiding taking the difficulty level way down from Gruul's Lair and Magtheridon Lair which they found to be a mistake from The Burning Crusade. It's supposed to be something that you and 9 or twenty four others can easily take on and you'll even be able to choose your own difficulty.
Eye of Eternity
The Eye of Eternity is home of Malygos and is the final instance inside of the Nexus. Most fights no longer require keys or attunement, but this one will require someone to have beat Sapphiron in order to obtain an item to draw Malygos's attention. A lot of the fight was kept secret, except some. It's an epic multiple phase fight with lots of new technology involved. There will be vehicles used, the red dragon flight coming to assist, lots of magical effects since Malygos is the aspect of magic, and even vehicles. It's good to note at this point that Malygos wouldn't attack the character on the screen because god mode was activated.
Itemization
There were a few good points mentioned about itemization. The major announcement is that heroics will be on another tier from normal instances that should be flat out better than doing a harder instance and getting the same loot as the normal instance gives. There is also a new badge currency called emblems. You will not have to farm the equivalent of heroic mechanar in order to gain all of your emblems. The harder the instance then the better the emblem it'll drop. It's also worth to note that you'll be able to get some of your tier items through emblems.

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