Some friends at work recently introduced me to World of Warcraft (WoW), a massively multiplayer online role playing game (MMORPG) that runs on PCs and Macs. I've been playing these kinds of games for years, most recently Fly For Fun (FlyFF) but I've been wary to try new ones because I have a strong tendency to get addicted to them, invest lots of money and time, and end up with nothing much to show for it. I did try Wizard 101 with my kids for a month or so, but was turned off by the cost model (you get to certain points in the game where you just cannot continue without whipping out the ol' credit card).
So it was with some trepidation that I created a WoW account. The addictive nature of the genre is still there, but it's tempered by the level caps and relative ease of leveling. Experience is gained through quests instead of grinding away at monsters. For example on FlyFF one of my kids recently got a reward (a special title in his display name) because he had killed 10,000 of a certain kind of monster. It took him weeks of sitting in one area pressing the same sequence of buttons over and over killing the same monsters for hours at a time.
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